public void Draw(Renderer2D renderer) { var rect = new Rectangle((int)X + 2, (int)Y + 2, (int)Width, (int)Height); renderer.FillRectangle(rect, Color4.Black); rect.X -= 2; rect.Y -= 2; renderer.FillRectangle(rect, Color4.White); var off = 2; var heightTrue = Height - 2 * off; foreach (var line in graphLines) { if (line.Points.Count < 2) { continue; } var dX = Width / line.Points.Count; for (int i = 0; i < line.Points.Count - 1; i++) { var point0 = new Vector2(X + dX * i, Y + off + PlotY(line, i, heightTrue)); var point1 = new Vector2(X + dX * (i + 1), Y + off + PlotY(line, i + 1, heightTrue)); renderer.DrawLine(line.Color, point0, point1); } } }
public override void Draw(ref bool is2d, TimeSpan delta, Rectangle bounds, Renderer2D render2d) { if (!Enabled) { return; } if (Style.Color == null && Style.BorderColor == null) { return; } if (!is2d) { render2d.Start(Panel.Scene.GWidth, Panel.Scene.GHeight); } is2d = true; var r = GetRectangle(bounds); if (Style.Color != null) { render2d.FillRectangle(r, Style.Color.Value); } if (Style.BorderColor != null) { render2d.DrawRectangle(r, Style.BorderColor.Value, 1); } }
public void RenderFogTransition() { var c = GetFogColor(); c.A = CalculateTransition(Nebula.Zone); render2D.FillRectangle(new Rectangle(0, 0, game.Width, game.Height), c); }
public void Draw(Renderer2D renderer, Mouse m, double globalTime) { //var pos = new Vector2(m.X, m.Y) - (Hotspot * Scale); var dst = new Rectangle( (int)m.X, (int)m.Y, (int)(Dimensions.Width * Scale), (int)(Dimensions.Height * Scale) ); var angle = MathHelper.WrapF((float)globalTime * Spin, -MathF.PI, MathF.PI); var hp = new Vector2((int)(Hotspot.X * Scale), (int)(Hotspot.Y * Scale)); renderer.DrawRotated( (Texture2D)Resources.FindTexture(Texture), Dimensions, dst, hp, Color, BlendMode.Additive, angle ); renderer.FillRectangle(new Rectangle(m.X, m.Y, 1, 1), Color4.Red); }