public void QueuePosition(uint ms, Vector3 pos)
        {
            uint lastMs = 0;

            if (posBuffer.Count > 0)
            {
                lastMs = posBuffer.Peek().Tick;
            }
            receivedPosTime += SeqDiff(ms, lastMs);
            if (posBuffer.Count == posBuffer.Capacity)
            {
                FLLog.Warning("Net", "Something bad happened lerp pos");
                receivedPosTime = 0;
                posBuffer.Clear();
            }

            posBuffer.Enqueue(new PosState()
            {
                Tick = ms, Pos = pos
            });
        }
        public void QueueOrientation(uint ms, Quaternion orient)
        {
            uint lastMs = 0;

            if (orientBuffer.Count > 0)
            {
                lastMs = orientBuffer.Peek().Tick;
            }
            receivedOrientTime += SeqDiff(ms, lastMs);
            if (orientBuffer.Count == orientBuffer.Capacity)
            {
                FLLog.Warning("Net", "Something bad happened lerp orient");
                receivedOrientTime = 0;
                orientBuffer.Clear();
            }
            orientBuffer.Enqueue(new OrientState()
            {
                Tick = ms, Orient = orient
            });
        }