예제 #1
0
        public static GameFolder FromPath(string dir, string dirName)
        {
            GameFolder folder = new GameFolder(dirName);

            foreach (string filePath in Directory.GetFiles(dir)) {
                string filename = Path.GetFileName(filePath);
                DataStream stream = new DataStream(filePath, FileMode.Open, FileAccess.ReadWrite);
                folder.AddFile(new GameFile(filename, stream));
            }

            return folder;
        }
예제 #2
0
        private static void TestNdsRomRead(string romPath, string filePath, string outPath)
        {
            DataStream romStream = new DataStream(romPath, FileMode.Open, FileAccess.Read);
            Format romFormat = FileManager.GetFormat("Rom");

            GameFolder main = new GameFolder("main");
            GameFile rom  = new GameFile(Path.GetFileName(romPath), romStream, romFormat);
            main.AddFile(rom);
            romFormat.Initialize(rom);

            XDocument xmlGame = new XDocument();	// TODO: Replace with ExampleGame.xml
            xmlGame.Add(new XElement("GameInfo", new XElement("Files")));
            FileManager.Initialize(main, FileInfoCollection.FromXml(xmlGame));

            GameFile file = FileManager.GetInstance().RescueFile(filePath);
            if (file != null)
                file.Stream.WriteTo(outPath);

            romStream.Dispose();
        }
예제 #3
0
파일: Fnt.cs 프로젝트: Superfranci99/modime
        private void CreateTree(GameFolder currentFolder, GameFile[] listFile)
        {
            int folderId = ((ushort)currentFolder.Tags["Id"] > 0x0FFF) ?
                            (ushort)currentFolder.Tags["Id"] & 0x0FFF : 0;

            // Add files
            foreach (ElementInfo fileInfo in this.tables[folderId].Files) {
                listFile[fileInfo.Id].Name = fileInfo.Name;
                currentFolder.AddFile(listFile[fileInfo.Id]);
            }

            // Add subfolders
            foreach (ElementInfo folderInfo in this.tables[folderId].Folders) {
                GameFolder subFolder = new GameFolder(folderInfo.Name);
                subFolder.Tags["Id"] =  folderInfo.Id;
                this.CreateTree(subFolder, listFile);
                currentFolder.AddFolder(subFolder);
            }
        }