/// <summary> /// Adds a VBO object to the VAO needs to have one to draw, if a second is added it will replace the first and the first will be disposed of /// </summary> /// <param name="VBO">The VBO object to be added</param> public void SetVBO(VertexBufferObject VBO) { if (vbo != null) { UnBind(); vbo.Dispose(); Bind(); } vbo = VBO; vbo.Bind(); vbo.BufferData(); }