private ProgressMonitorForm(bool closeWhenDone) { if (This != null) { // duplicate for this instance stays true, so that all functions are disabled // and the form will be closed on load. duplicate = true; this.Load += new System.EventHandler(this.ProgressMonitorForm_Load); } else { This = this; duplicate = false; inRebuild = true; m_closeWhenDone = closeWhenDone; formUpDateTime = DateTime.Now; InitializeComponent(); #if !DEBUG keepFinishedCheckBox.Visible = false; #endif RebuildProgressBars(); ProgressMonitor.Display = this; Project.setDlgIcon(this); } }
private void ProgressMonitorForm_Closing(object sender, System.ComponentModel.CancelEventArgs e) { if (!duplicate) { ProgressMonitor.Display = null; doRebuild = false; This = null; } }
/// <summary> /// Clean up any resources being used. /// </summary> protected override void Dispose(bool disposing) { if (!duplicate) { ProgressMonitor.Display = null; doRebuild = false; This = null; } if (disposing) { if (components != null) { components.Dispose(); } } base.Dispose(disposing); }
private ProgressMonitorForm(bool closeWhenDone) { if(This != null) { // duplicate for this instance stays true, so that all functions are disabled // and the form will be closed on load. duplicate = true; this.Load += new System.EventHandler(this.ProgressMonitorForm_Load); } else { This = this; duplicate = false; inRebuild = true; m_closeWhenDone = closeWhenDone; formUpDateTime = DateTime.Now; InitializeComponent(); #if !DEBUG keepFinishedCheckBox.Visible = false; #endif RebuildProgressBars(); ProgressMonitor.Display = this; Project.setDlgIcon(this); } }
private void ProgressMonitorForm_Closing(object sender, System.ComponentModel.CancelEventArgs e) { if(!duplicate) { ProgressMonitor.Display = null; doRebuild = false; This = null; } }
/// <summary> /// Clean up any resources being used. /// </summary> protected override void Dispose( bool disposing ) { if(!duplicate) { ProgressMonitor.Display = null; doRebuild = false; This = null; } if( disposing ) { if(components != null) { components.Dispose(); } } base.Dispose( disposing ); }