static void server_OnPlayerConnectionChanged(object sender, PlayerConnectionEventArgs e) { if (e.ConnectionState == ConnectionState.Connected) Console.WriteLine(e.Client.UserName + " joined the game."); else Console.WriteLine(e.Client.UserName + " left the game."); }
static void ClassicServer_OnPlayerConnectionChanged(object sender, PlayerConnectionEventArgs e) { Event args = null; if (e.ConnectionState == LibMinecraft.Classic.Server.ConnectionState.Connected) args = new PlayerConnectEvent(e.Client); if (e.ConnectionState == LibMinecraft.Classic.Server.ConnectionState.Disconnected) args = new PlayerDisconnectEvent(e.Client); EventCache.Call(args); }
private static void OnPlayerConnectionChanged(object sender, PlayerConnectionEventArgs e) { Logger.Log(e.ConnectionState == ConnectionState.Connected ? string.Format("{0} ({1}) connected to the server.", e.Client.UserName, e.Client.IpAddress) : string.Format("{0} disconnected from the server.", e.Client.UserName)); }