예제 #1
0
        public override void Paint(object sender, PaintEventArgs e)
        {
            try
            {
                base.Paint(sender, e);
                if (!Project.spoiling)
                {
                    if (!HasPutOnMap)
                    {
                        //LibSys.StatusBar.Trace("LayerVehicles:Paint(): calling PutOnMap()");
                        PutOnMap();
                    }

                    foreach (LiveObject lo in VehiclesCache.LiveObjects)
                    {
                        if (lo.BoundingRect.IsEmpty)                            // new object just added dynamically, or old object moved
                        {
                            lo.PutOnMap(this, null, this);
                            PictureManager.Invalidate(lo.BoundingRect);                                         // will cause Paint
                        }
                        else if (e.ClipRectangle.IntersectsWith(lo.BoundingRect))
                        {
                            lo.Paint(e.Graphics, this, null);
                        }
                    }
                }
            }
            catch (Exception eee)
            {
                LibSys.StatusBar.Error("LV:Paint(): " + eee.Message);
            }
        }
예제 #2
0
 public void VehicleMoveHandler(LiveObject lo, Rectangle prev)
 {
     //LibSys.StatusBar.Trace("IP: LayerVehicles:VehicleMoveHandler() veh=" + lo);
     lo.init(true);              // provoke PutOnMap in Paint()
     prev.Inflate(1, 1);
     // it is likely that move is not too far, so do one bigger invalidate - save drawing time:
     PictureManager.Invalidate(Rectangle.Union(prev, lo.BoundingRect));
     //PictureManager.Invalidate(lo.BoundingRect);
     //PictureManager.Invalidate(prev);
 }
예제 #3
0
        public override void Paint(object sender, PaintEventArgs e)
        {
            try
            {
                base.Paint(sender, e);
                if (!Project.spoiling)
                {
                    if (!HasPutOnMap)
                    {
                        //LibSys.StatusBar.Trace("LayerEarthquakes:Paint(): calling PutOnMap()");
                        PutOnMap();
                    }

                    foreach (Earthquake eq in EarthquakesCache.EarthquakesAll)
                    {
                        if (TimeMagnitudeFilter.passesAll(eq.DateTime, eq.Magn))
                        {
                            if (eq.BoundingRect.IsEmpty)                                // new object just added dynamically, or old object moved
                            {
                                eq.PutOnMap(this, null, this);
                                PictureManager.Invalidate(eq.BoundingRect);
                            }
                            Point pixelPos = toPixelLocation(eq.Location, null);
                            if (e.ClipRectangle.IntersectsWith(eq.BoundingRect))
                            {
                                eq.Paint(e.Graphics, this, null);
                            }
                        }
                    }

                    foreach (Earthquake eq in EarthquakesCache.EarthquakesAll)
                    {
                        if (TimeMagnitudeFilter.passesAll(eq.DateTime, eq.Magn))
                        {
                            eq.AdjustPlacement(this, null, this);
                        }
                    }

                    foreach (Earthquake eq in EarthquakesCache.EarthquakesAll)
                    {
                        Point pixelPos = toPixelLocation(eq.Location, null);
                        if (e.ClipRectangle.IntersectsWith(eq.BoundingRect) && TimeMagnitudeFilter.passesAll(eq.DateTime, eq.Magn))
                        {
                            eq.PaintLabel(e.Graphics, this, null, false);
                        }
                    }
                }
            }
            catch (Exception eee)
            {
                //LibSys.StatusBar.Error("LayerEarthquakes:Paint(): " + eee);
            }
        }
예제 #4
0
 public void EarthquakeMoveHandler(LiveObject lo, Rectangle prev)
 {
     //LibSys.StatusBar.Trace("IP: LayerEarthquakes:EarthquakeRemoveHandler() eq=" + lo);
     lo.init(true);              // provoke PutOnMap in Paint()
     PictureManager.Invalidate(prev);
 }
예제 #5
0
 public void EarthquakeDeleteHandler(LiveObject lo)
 {
     //LibSys.StatusBar.Trace("IP: LayerEarthquakes:EarthquakeRemoveHandler() eq=" + lo);
     PictureManager.Invalidate(lo.BoundingRect);
 }
예제 #6
0
 public void VehicleDeleteHandler(LiveObject lo)
 {
     //LibSys.StatusBar.Trace("IP: LayerVehicles:VehicleDeleteHandler() veh=" + lo);
     PictureManager.Invalidate(lo.BoundingRect);
 }
예제 #7
0
        public override void Paint(object sender, PaintEventArgs e)
        {
            try
            {
                base.Paint(sender, e);
                if (!Project.spoiling)
                {
                    if (!HasPutOnMap)
                    {
                        //LibSys.StatusBar.Trace("LayerWaypoints:Paint(): calling PutOnMap()");
                        PutOnMap();
                    }

                    foreach (LiveObject lo in WaypointsCache.WaypointsAll)
                    {
                        if (lo.BoundingRect.IsEmpty)                            // new object just added dynamically, or old object moved
                        {
                            lo.PutOnMap(this, null, this);
                            PictureManager.Invalidate(lo.BoundingRect);
                        }
                        Point pixelPos = toPixelLocation(lo.Location, null);
                        if (e.ClipRectangle.IntersectsWith(lo.BoundingRect))
                        {
                            lo.Paint(e.Graphics, this, null);
                        }
                    }

                    foreach (LiveObject lo in WaypointsCache.WaypointsAll)
                    {
                        lo.AdjustPlacement(this, null, this);
                    }

                    foreach (LiveObject lo in WaypointsCache.WaypointsAll)
                    {
                        Point pixelPos = toPixelLocation(lo.Location, null);
                        if (e.ClipRectangle.IntersectsWith(lo.BoundingRect))
                        {
                            lo.PaintLabel(e.Graphics, this, null, false);
                        }
                    }

                    foreach (Track trk in WaypointsCache.TracksAll)
                    {
                        trk.Paint(e.Graphics, this, null);
                    }

                    if (moveLegMode)
                    {
                        int MARK_RADIUS = 5;

                        int minX = Math.Min(Math.Min(m_movePoint.X - MARK_RADIUS - 1, hotLeg.WptFrom.PixelLocation.X), hotLeg.WptTo.PixelLocation.X);
                        int maxX = Math.Max(Math.Max(m_movePoint.X + MARK_RADIUS + 1, hotLeg.WptFrom.PixelLocation.X), hotLeg.WptTo.PixelLocation.X);
                        int minY = Math.Min(Math.Min(m_movePoint.Y - MARK_RADIUS - 1, hotLeg.WptFrom.PixelLocation.Y), hotLeg.WptTo.PixelLocation.Y);
                        int maxY = Math.Max(Math.Max(m_movePoint.Y + MARK_RADIUS + 1, hotLeg.WptFrom.PixelLocation.Y), hotLeg.WptTo.PixelLocation.Y);

                        m_lastMoveLegRect = new Rectangle(minX - 10, minY - 10, maxX - minX + 12, maxY - minY + 12);

                        Rectangle r = new Rectangle(m_movePoint.X - MARK_RADIUS, m_movePoint.Y - MARK_RADIUS, MARK_RADIUS * 2, MARK_RADIUS * 2);
                        e.Graphics.DrawRectangle(Pens.Red, r);
                        e.Graphics.DrawLine(Pens.Red, m_movePoint, hotLeg.WptFrom.PixelLocation);
                        e.Graphics.DrawLine(Pens.Red, m_movePoint, hotLeg.WptTo.PixelLocation);
                    }
                    else
                    {
                        m_lastMoveLegRect = Rectangle.Empty;
                    }
                }
            }
            catch (Exception eee)
            {
                //LibSys.StatusBar.Error("LayerWaypoints:Paint(): " + eee);
            }
        }