public void Read(Stream stream) { BinaryReader br; br = new BinaryReader(stream); HAMDataReader bm = new HAMDataReader(); uint sig = br.ReadUInt32(); if (sig != Util.MakeSig('M', 'A', 'H', 'X')) { br.Dispose(); throw new InvalidDataException("VHAMFile::Read: V-HAM file has bad header."); } int version = br.ReadInt32(); if (version != 1) { br.Dispose(); throw new InvalidDataException(string.Format("VHAMFile::Read: V-HAM file has bad version. Got {0}, but expected 1.", version)); } int numWeapons = br.ReadInt32(); for (int i = 0; i < numWeapons; i++) { Weapons.Add(bm.ReadWeapon(br)); Weapons[i].ID = i + NumDescent2WeaponTypes; } int numRobots = br.ReadInt32(); for (int i = 0; i < numRobots; i++) { Robots.Add(bm.ReadRobot(br)); Robots[i].ID = i + NumDescent2RobotTypes; } int numJoints = br.ReadInt32(); for (int i = 0; i < numJoints; i++) { JointPos joint = new JointPos(); joint.JointNum = br.ReadInt16(); joint.Angles.P = br.ReadInt16(); joint.Angles.B = br.ReadInt16(); joint.Angles.H = br.ReadInt16(); Joints.Add(joint); } int numModels = br.ReadInt32(); for (int i = 0; i < numModels; i++) { Models.Add(bm.ReadPolymodelInfo(br)); Models[i].ID = i + NumDescent2Polymodels; } for (int x = 0; x < numModels; x++) { Models[x].InterpreterData = br.ReadBytes(Models[x].ModelIDTASize); } for (int i = 0; i < numModels; i++) { Models[i].DyingModelnum = br.ReadInt32(); } for (int i = 0; i < numModels; i++) { Models[i].DeadModelnum = br.ReadInt32(); } int numObjBitmaps = br.ReadInt32(); for (int i = 0; i < numObjBitmaps; i++) { ObjBitmaps.Add(br.ReadUInt16()); } int numObjBitmapPointers = br.ReadInt32(); for (int i = 0; i < numObjBitmapPointers; i++) { ObjBitmapPointers.Add(br.ReadUInt16()); } br.Dispose(); }
public void Read(Stream stream) { BinaryReader br; br = new BinaryReader(stream); HAMDataReader bm = new HAMDataReader(); int sig = br.ReadInt32(); if (sig != 0x214D4148) { br.Dispose(); throw new InvalidDataException("HAMFile::Read: HAM file has bad header."); } Version = br.ReadInt32(); if (Version < 2 || Version > 3) { br.Dispose(); throw new InvalidDataException(string.Format("HAMFile::Read: HAM file has bad version. Got {0}, but expected \"2\" or \"3\"", Version)); } int sndptr = 0; if (Version == 2) { sndptr = br.ReadInt32(); } int NumBitmaps = br.ReadInt32(); for (int x = 0; x < NumBitmaps; x++) { Textures.Add(br.ReadUInt16()); } for (int x = 0; x < NumBitmaps; x++) { TMapInfo.Add(bm.ReadTMAPInfo(br)); TMapInfo[x].ID = x; } int NumSounds = br.ReadInt32(); if (NumSounds > 254) { throw new InvalidDataException("HAM file specifies more than 254 sounds."); } for (int x = 0; x < NumSounds; x++) { Sounds[x] = br.ReadByte(); } for (int x = 0; x < NumSounds; x++) { AltSounds[x] = br.ReadByte(); } int NumVClips = br.ReadInt32(); for (int x = 0; x < NumVClips; x++) { VClips.Add(bm.ReadVClip(br)); VClips[x].ID = x; } int NumEClips = br.ReadInt32(); for (int x = 0; x < NumEClips; x++) { EClips.Add(bm.ReadEClip(br)); EClips[x].ID = x; } int NumWallAnims = br.ReadInt32(); for (int x = 0; x < NumWallAnims; x++) { WClips.Add(bm.ReadWClip(br)); } int NumRobots = br.ReadInt32(); for (int x = 0; x < NumRobots; x++) { Robots.Add(bm.ReadRobot(br)); Robots[x].ID = x; } int NumLoadJoints = br.ReadInt32(); for (int x = 0; x < NumLoadJoints; x++) { JointPos joint = new JointPos(); joint.JointNum = br.ReadInt16(); joint.Angles.P = br.ReadInt16(); joint.Angles.B = br.ReadInt16(); joint.Angles.H = br.ReadInt16(); Joints.Add(joint); } int NumWeaponTypes = br.ReadInt32(); for (int x = 0; x < NumWeaponTypes; x++) { if (Version >= 3) { Weapons.Add(bm.ReadWeapon(br)); } else { Weapons.Add(bm.ReadWeaponInfoVersion2(br)); } Weapons[x].ID = x; } int NumPowerups = br.ReadInt32(); for (int x = 0; x < NumPowerups; x++) { Powerup powerup = new Powerup(); powerup.VClipNum = br.ReadInt32(); powerup.HitSound = br.ReadInt32(); powerup.Size = new Fix(br.ReadInt32()); powerup.Light = new Fix(br.ReadInt32()); powerup.ID = x; Powerups.Add(powerup); } int NumPolygonModels = br.ReadInt32(); for (int x = 0; x < NumPolygonModels; x++) { Models.Add(bm.ReadPolymodelInfo(br)); Models[x].ID = x; } for (int x = 0; x < NumPolygonModels; x++) { Models[x].InterpreterData = br.ReadBytes(Models[x].ModelIDTASize); //PolymodelData.Add(modeldata); } for (int x = 0; x < NumPolygonModels; x++) { Models[x].DyingModelnum = br.ReadInt32(); } for (int x = 0; x < NumPolygonModels; x++) { Models[x].DeadModelnum = br.ReadInt32(); } int gagueCount = br.ReadInt32(); for (int x = 0; x < gagueCount; x++) { Gauges.Add(br.ReadUInt16()); } for (int x = 0; x < gagueCount; x++) { GaugesHires.Add(br.ReadUInt16()); } int bitmapCount = br.ReadInt32(); for (int x = 0; x < bitmapCount; x++) { ObjBitmaps.Add(br.ReadUInt16()); } ushort value; for (int x = 0; x < bitmapCount; x++) { value = br.ReadUInt16(); if ((value + 1) > NumObjBitmaps) { NumObjBitmaps = (value + 1); } ObjBitmapPointers.Add(value); } PlayerShip = new Ship(); PlayerShip.ModelNum = br.ReadInt32(); PlayerShip.DeathVClipNum = br.ReadInt32(); PlayerShip.Mass = new Fix(br.ReadInt32()); PlayerShip.Drag = new Fix(br.ReadInt32()); PlayerShip.MaxThrust = new Fix(br.ReadInt32()); PlayerShip.ReverseThrust = new Fix(br.ReadInt32()); PlayerShip.Brakes = new Fix(br.ReadInt32()); PlayerShip.Wiggle = new Fix(br.ReadInt32()); PlayerShip.MaxRotationThrust = new Fix(br.ReadInt32()); for (int x = 0; x < 8; x++) { PlayerShip.GunPoints[x] = FixVector.FromRawValues(br.ReadInt32(), br.ReadInt32(), br.ReadInt32()); } int NumCockpits = br.ReadInt32(); for (int x = 0; x < NumCockpits; x++) { Cockpits.Add(br.ReadUInt16()); } //Build a table of all multiplayer bitmaps, to inject into the object bitmap table FirstMultiBitmapNum = br.ReadInt32(); int NumReactors = br.ReadInt32(); for (int x = 0; x < NumReactors; x++) { Reactor reactor = new Reactor(); reactor.ModelNum = br.ReadInt32(); reactor.NumGuns = br.ReadInt32(); for (int y = 0; y < 8; y++) { reactor.GunPoints[y] = FixVector.FromRawValues(br.ReadInt32(), br.ReadInt32(), br.ReadInt32()); } for (int y = 0; y < 8; y++) { reactor.GunDirs[y] = FixVector.FromRawValues(br.ReadInt32(), br.ReadInt32(), br.ReadInt32()); } Reactors.Add(reactor); } PlayerShip.MarkerModel = br.ReadInt32(); //2620 if (Version < 3) { ExitModelnum = br.ReadInt32(); DestroyedExitModelnum = br.ReadInt32(); } for (int x = 0; x < 2620; x++) { try { BitmapXLATData[x] = br.ReadUInt16(); } catch (EndOfStreamException) //Descent 2's official HAM files have only 2600 XLAT entries, but later versions of the game attempt to read 2620. { break; } } if (Version < 3) { br.BaseStream.Seek(sndptr, SeekOrigin.Begin); int dataToRead = (int)(br.BaseStream.Length - br.BaseStream.Position); sounddata = br.ReadBytes(dataToRead); } hasRead = true; //br.Dispose(); }
/// <summary> /// Loads an HXM file from a given stream. /// </summary> /// <param name="stream">The stream to load the HXM data from.</param> public void Read(Stream stream) { BinaryReader br; br = new BinaryReader(stream); HAMDataReader data = new HAMDataReader(); int sig = br.ReadInt32(); int ver = br.ReadInt32(); if (sig != 559435080) { br.Dispose(); throw new InvalidDataException("HXMFile::Read: HXM file has bad header."); } if (ver != 1) { br.Dispose(); throw new InvalidDataException(string.Format("HXMFile::Read: HXM file has bad version. Got {0}, but expected 1", ver)); } int replacedRobotCount = br.ReadInt32(); for (int x = 0; x < replacedRobotCount; x++) { int replacementID = br.ReadInt32(); Robot robot = data.ReadRobot(br); robot.replacementID = replacementID; ReplacedRobots.Add(robot); } int replacedJointCount = br.ReadInt32(); for (int x = 0; x < replacedJointCount; x++) { int replacementID = br.ReadInt32(); JointPos joint = new JointPos(); joint.JointNum = br.ReadInt16(); joint.Angles.P = br.ReadInt16(); joint.Angles.B = br.ReadInt16(); joint.Angles.H = br.ReadInt16(); joint.ReplacementID = replacementID; ReplacedJoints.Add(joint); } int modelsToReplace = br.ReadInt32(); for (int x = 0; x < modelsToReplace; x++) { int replacementID = br.ReadInt32(); Polymodel model = data.ReadPolymodelInfo(br); model.ReplacementID = replacementID; model.InterpreterData = br.ReadBytes(model.ModelIDTASize); ReplacedModels.Add(model); model.DyingModelnum = br.ReadInt32(); model.DeadModelnum = br.ReadInt32(); } int objBitmapsToReplace = br.ReadInt32(); for (int x = 0; x < objBitmapsToReplace; x++) { ReplacedBitmapElement objBitmap = new ReplacedBitmapElement(); objBitmap.ReplacementID = br.ReadInt32(); objBitmap.Data = br.ReadUInt16(); ReplacedObjBitmaps.Add(objBitmap); //Console.WriteLine("Loading replacement obj bitmap, replacing slot {0} with {1} ({2})", objBitmap.replacementID, objBitmap.data, baseFile.piggyFile.images[objBitmap.data].name); } int objBitmapPtrsToReplace = br.ReadInt32(); for (int x = 0; x < objBitmapPtrsToReplace; x++) { ReplacedBitmapElement objBitmap = new ReplacedBitmapElement(); objBitmap.ReplacementID = br.ReadInt32(); objBitmap.Data = br.ReadUInt16(); ReplacedObjBitmapPtrs.Add(objBitmap); } }