internal void ConnectionAccepted(NetworkMessage message) { if (client.ClientStatus.Connected || !ConnectionEstablisherHelper.Connecting) { return; } ConnectionEstablisherHelper.ConnectEnd(); if (message.Data.Any(d => d.Object == LiNGSMarkers.Ok) && message.Data.Any(d => d.Object == LiNGSMarkers.SessionUserId)) { MessageData md = message.Data.FirstOrDefault(d => d.Object == LiNGSMarkers.UsingSavedState); bool usingSavedState = (md != null && md.Value == true.ToString()); //Connection to server was successfull Server = new InternalNetworkClient() { EndPoint = message.From }; client.ClientStatus.SessionUserId = message.Data.First(d => d.Object == LiNGSMarkers.SessionUserId).Value; client.ClientStatus.Connected = true; client.ClientStatus.WasConnected = true; client.NetworkManager.SendMessage(new NetworkMessage(LiNGS.Common.Network.NetworkMessage.MessageType.Ack, new MessageData() { Object = LiNGSMarkers.Id, Value = message.MessageId.ToString() })); client.NetworkedClientInstance.ConnectionAccepted(message, usingSavedState); } }
internal void UnableToConnect(String reason = null) { ConnectionEstablisherHelper.ConnectEnd(); client.NetworkedClientInstance.UnableToConnect(reason); }
internal void ConnectionRefused(NetworkMessage message) { ConnectionEstablisherHelper.ConnectEnd(); client.NetworkedClientInstance.ConnectionRefused(message); }