/// <summary> /// 移动文件 /// </summary> void MoveFile(string bundlname) { BundlePackConfig m_PackConfig = Util.FileUtil.ReadFromBinary <BundlePackConfig>(BundlePackUtil.GetPackConfigPath()); string outputTargetDir = m_PackConfig.OutputDirPath + "/" + m_PackConfig.GetBuildTarget().ToString() + "/" + AssetBundleConst.ASSETBUNDLE_MAINFEST_NAME + "_temp"; //bund 文件 string path = string.Format("{0}/{1}", outPath_temp, bundlname); string path1 = string.Format("{0}/{1}", outPath_true, bundlname); if (File.Exists(path)) { File.Delete(path1); File.Move(path, path1); } //bund manifest文件 string path2 = string.Format("{0}/{1}.{2}", outPath_temp, bundlname, "manifest"); string path3 = string.Format("{0}/{1}.{2}", outPath_true, bundlname, "manifest"); if (File.Exists(path2)) { File.Delete(path3); File.Move(path2, path3); } }
/// <summary> /// 获得正在的输出路径 /// </summary> /// <returns></returns> string GetTrueOutPath() { BundlePackConfig m_PackConfig = Util.FileUtil.ReadFromBinary <BundlePackConfig>(BundlePackUtil.GetPackConfigPath()); options = m_PackConfig.GetBundleOptions(); buildTarget = m_PackConfig.GetBuildTarget(); string outputTargetDir = m_PackConfig.OutputDirPath + "/" + buildTarget.ToString() + "/" + AssetBundleConst.ASSETBUNDLE_MAINFEST_NAME; if (!Directory.Exists(outputTargetDir)) { Debug.LogError("eternity_assetbunles/StandaloneWindows64/assetbundles -------> AB 存放路径不存在"); return(string.Empty); } return(outputTargetDir); }
/// <summary> /// 根据配置打包AB /// </summary> /// <param name="packConfig"></param> /// <returns></returns> public static AssetBundleManifest PackAssetBundle(BundlePackConfig packConfig) { return(PackAssetBundle(packConfig.OutputDirPath, packConfig.CleanupBeforeBuild, packConfig.GetBundleOptions(), packConfig.GetBuildTarget())); }