/// <summary>
        /// 添加定时任务
        /// </summary>
        /// <param name="task"></param>
        /// <param name="taskInfo"></param>
        /// <returns></returns>
        private bool AddTimerTask(TimerTask task, TimerTaskInfo taskInfo)
        {
            if (!task.IsValidTask())
            {
                return(false);
            }

            for (int i = 0; i < m_WheelArr.Length; i++)
            {
                int slotIndex     = -1;
                int taskListIndex = -1;
                if (m_WheelArr[i].AddTimerTask(task, ref slotIndex, ref taskListIndex))
                {
                    taskInfo.WheelSlotIndex = slotIndex;
                    taskInfo.TaskListIndex  = taskListIndex;
                    taskInfo.WheelIndex     = i;
                    break;
                }
            }
            if (taskInfo.WheelIndex < 0 || taskInfo.WheelSlotIndex < 0 || taskInfo.TaskListIndex < 0)
            {
                return(false);
            }
            m_TaskIndex++;
            task.Index     = m_TaskIndex;
            taskInfo.Index = m_TaskIndex;
            m_TaskInfoDic.Add(taskInfo.Index, taskInfo);
            return(true);
        }
예제 #2
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        /// <summary>
        /// 添加定时任务,如果能添加到当前时间轮上则返回true,否则为False
        /// </summary>
        /// <param name="task">定时任务</param>
        /// <param name="slotIndex">任务当前位置</param>
        /// <param name="taskListIndex">在列表中位置</param>
        /// <returns></returns>
        internal bool AddTimerTask(TimerTask task, ref int slotIndex, ref int taskListIndex)
        {
            if (task.RemainingWheelInMS >= m_SlotSize * m_TickInMS)
            {
                slotIndex     = -1;
                taskListIndex = -1;
                return(false);
            }

            int targetSlot = task.RemainingWheelInMS / m_TickInMS;

            if (targetSlot == 0)
            {
                targetSlot = 1;
                task.RemainingWheelInMS = 0;
            }
            else
            {
                task.RemainingWheelInMS = task.RemainingWheelInMS % m_TickInMS;
            }

            slotIndex = m_CurrentSlotIndex + targetSlot;
            slotIndex = slotIndex % m_SlotSize;
            if (m_SlotArr[slotIndex] == null)
            {
                m_SlotArr[slotIndex] = new List <TimerTask>();
            }
            taskListIndex = m_SlotArr[slotIndex].Count;
            m_SlotArr[slotIndex].Add(task);

            return(true);
        }
 /// <summary>
 /// 回收数据
 /// </summary>
 /// <param name="task"></param>
 private void RecycleTimerTask(TimerTask task)
 {
     if (task != null)
     {
         task.OnClear();
         m_IdleTimerTaskList.Add(task);
     }
 }
        /// <summary>
        /// 添加定时任务
        /// </summary>
        /// <param name="task"></param>
        /// <returns></returns>
        internal TimerTaskInfo AddTimerTask(TimerTask task)
        {
            TimerTaskInfo taskInfo = new TimerTaskInfo();

            if (AddTimerTask(task, taskInfo))
            {
                task.OnTaskStart();
                return(taskInfo);
            }
            else
            {
                return(null);
            }
        }
        /// <summary>
        /// 获取空闲的任务数据,将会被重复使用
        /// </summary>
        /// <returns></returns>
        internal TimerTask GetIdleTimerTask()
        {
            TimerTask task = null;

            if (m_IdleTimerTaskList.Count == 0)
            {
                task = new TimerTask();
            }
            else
            {
                task = m_IdleTimerTaskList[0];
                m_IdleTimerTaskList.RemoveAt(0);
            }
            return(task);
        }
예제 #6
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        /// <summary>
        /// 添加定时任务
        /// </summary>
        /// <param name="intervalInSec">触发时间间隔</param>
        /// <param name="totalInSec">总时长</param>
        /// <param name="startCallback">开始触发时回调</param>
        /// <param name="intervalCallback">每次时间间隔的回调</param>
        /// <param name="endCallback">定时结束时回调</param>
        /// <param name="callbackData">格外的参数</param>
        /// <returns></returns>
        public TimerTaskInfo AddTimer(float intervalInSec,
                                      float totalInSec,
                                      TimerCallback startCallback,
                                      TimerCallback intervalCallback,
                                      TimerCallback endCallback,
                                      object callbackData)
        {
            if (m_HTimerWheel == null)
            {
                return(null);
            }

            TimerTask task = m_HTimerWheel.GetIdleTimerTask();

            task.OnReused(intervalInSec, totalInSec, startCallback, intervalCallback, endCallback, callbackData);
            return(m_HTimerWheel.AddTimerTask(task));
        }
        /// <summary>
        /// 指定
        /// </summary>
        /// <param name="index"></param>
        /// <param name="taskList"></param>
        private void OnTimerWheelTrigger(int index, List <TimerTask> taskList)
        {
            for (int i = 0; i < taskList.Count; i++)
            {
                TimerTask task = taskList[i];
                if (task == null)
                {
                    continue;
                }
                TimerTaskInfo taskInfo = null;
                if (!m_TaskInfoDic.TryGetValue(task.Index, out taskInfo))
                {
                    continue;
                }
                if (task.RemainingWheelInMS == 0)
                {
                    task.OnTrigger();
                }

                if (taskInfo.IsClear())
                {
                    RecycleTimerTask(task);
                }
                else
                {
                    m_TaskInfoDic.Remove(task.Index);
                    taskInfo.OnClear();
                    if (task.IsValidTask())
                    {
                        AddTimerTask(task, taskInfo);
                    }
                    else
                    {
                        RecycleTimerTask(task);
                    }
                }
            }
        }