private static int add_to_dstates(Spec s, Bunch bunch) { Dfa dfa = Alloc.NewDfa(s); dfa.SetNFASet(new List <Nfa>(bunch.GetNFASet())); dfa.SetNFABit(new BitSet(bunch.GetNFABit())); dfa.SetAccept(bunch.GetAccept()); dfa.SetAnchor(bunch.GetAnchor()); dfa.ClearMarked(); s.dfa_sets[dfa.GetNFABit()] = dfa; return(dfa.Label); }
/* * function: add_to_dstates * Description: Takes as input a CBunch with details of * a dfa state that needs to be created. * 1) Allocates a new dfa state and saves it in the appropriate Spec list * 2) Initializes the fields of the dfa state with the information in the CBunch. * 3) Returns index of new dfa. */ private static int add_to_dstates(Spec s, Bunch bunch) { Dfa dfa; #if DEBUG Utility.assert(null != bunch.GetNFASet()); Utility.assert(null != bunch.GetNFABit()); Utility.assert(null != bunch.GetAccept() || Spec.NONE == bunch.GetAnchor()); #endif /* Allocate, passing Spec so dfa label can be set. */ dfa = Alloc.NewDfa(s); /* Initialize fields, including the mark field. */ dfa.SetNFASet(new ArrayList(bunch.GetNFASet())); dfa.SetNFABit(new BitSet(bunch.GetNFABit())); dfa.SetAccept(bunch.GetAccept()); dfa.SetAnchor(bunch.GetAnchor()); dfa.ClearMarked(); #if OLD_DUMP_DEBUG Console.WriteLine("[Created new dfa_state #" + Int32.ToString(dfa.GetLabel()) + "]"); dfa.dump(); #endif /* Register dfa state using BitSet in spec Hashtable. */ s.dfa_sets[dfa.GetNFABit()] = dfa; #if OLD_DUMP_DEBUG Console.Write("Registering set : "); Print_Set(dfa.GetNFASet()); Console.WriteLine(""); #endif return(dfa.GetLabel()); }