public void HasTranslation_WithUnAcceptableTargetState_ReturnFalse() { // Arrange var target = new MyStateMachineWithoutCommand(); var actual = default(bool); // Act actual = target.HasTranslation(StateType.State1, StateType.State3); // Assert Assert.IsFalse(actual); }
public void TranslateTo_WithAcceptableTargetState_StateChangedEventInvoked() { // Arrange var stateData = new StateData <StateType>(StateType.State1); var target = new MyStateMachineWithoutCommand(); var actual = default(bool); target.StateChanged += (sender, args) => { actual = true; }; // Act target.TranslateTo(stateData, StateType.State2); // Assert Assert.IsTrue(actual); }