private void btnLoadGame_Click(object sender, EventArgs e) { LoadGame lg = new LoadGame(); lg.ShowDialog(); if (lg.storage.FileName != "") { Close(); } }
private void mnuGameLoadGame_Click(object sender, EventArgs e) { // Mở game đã lưu LoadGame lg = new LoadGame(storage); lg.ShowDialog(); gameSaved = lg.gameSaved; storage = lg.storage; // Nếu không load game if (storage.FileName == "") { return; } LoadGame(); hasChanged = false; }