private void ShootBullets(int startPos, Player player) { Rectangle bulletRect = new Rectangle(0, 0, bulletTexture.Width, bulletTexture.Height); Vector2 bulletPosition = new Vector2(position.X + startPos, position.Y + startPos); if (player.position.Y <= position.Y && player.position.X <= position.X) { bulletSpreadX = -100; bulletSpreadY = -5; } else if (player.position.Y >= position.Y && player.position.X <= position.X) { bulletSpreadX = 30; bulletSpreadY = 30; } else if (player.position.X >= position.X && player.position.Y <= position.Y) { bulletSpreadX = 100; bulletSpreadY = 5; } else if (player.position.Y >= position.Y && player.position.X >= position.X) { bulletSpreadX = -30; bulletSpreadY = 30; } for (int i = 0; i <= 10; i++) { bullet = new BossOneBullets(bulletTexture, new Vector2(bulletPosition.X, bulletPosition.Y), bulletRect, player, (bulletSpreadX * i), (bulletSpreadY * i), new Vector2(0, -200), 1, 1, false, true); bulletList.Add(bullet); } }
private void Fire(Player player) { for (int i = 1; i <= 1; i++) { if (bulletList.Count <= 0) { bullets = new BossOneBullets(bulletTexture, new Vector2(position.X + 16, position.Y + 16), new Rectangle(0, 0, 15, 15), player, 12, 32, Vector2.Zero, 5, i, true, false); bulletList.Add(bullets); } } }