public void BuyIceCubes() { int amount = Userinterface.PurchashingIceCubes(); if (player.wallet.moneyInWallet >= priceOfIceCubes) { Console.WriteLine("success in buying IceCubes"); } else { Console.WriteLine("You need more money"); } for (int i = 0; i <= amount; i++) { player.inventory.iceCubes.Add(new IceCube()); } player.wallet.moneyInWallet -= amount; Menu(); }