// constructor public Store() { lemon = new Lemon(); ice = new Ice(); sugar = new Sugar(); cup = new Cup(); }
//constructor public Inventory() { cups = new Cup(); lemons = new Lemon(); sugar = new Sugar(); ice = new Ice(); }
public void AddCupInv(Player player, double cupAmountPrompt) { for (int i = 0; i < cupAmountPrompt; i++) { Cup cups = new Cup(); player.inventory.cups.Add(cups); } }
public void AddCupsToInventory(int numberOfCups) { for (int i = 0; i < numberOfCups; i++) { Cup cup = new Cup(); cups.Add(cup); } }
public void AddCups(decimal amount) { for (int i = 0; i < amount; i++) { Cup cup = new Cup(); cups.Add(cup); } }
public static void CupsSold(Player player, Cup cups) { int cupSold = 0; cupSold++; }