public void decreseInventory(inventory inventory, string item, double ammountToDecrease) { switch (item) { case "Lemons": inventory.Lemons -= ammountToDecrease; break; case "Sugar": inventory.Sugar -= ammountToDecrease; break; case "Ice Cubes": inventory.IceCubes -= ammountToDecrease; break; case "Cups": inventory.Cups -= ammountToDecrease; break; default: break; } }
public Player() { inventory = new inventory(); recipe = new Recipe(); }