public void AddIceCubesToInventory(int numberOfIceCubes) { for (int i = 0; i < numberOfIceCubes; i++) { IceCube iceCube = new IceCube(); iceCubes.Add(iceCube); } }
public void SubtractIceCubesFromInventory(Inventory inventory) { for (int i = 4; i < amountOfIceCubes; i--) { IceCube iceCube = new IceCube(); inventory.iceCubes.Remove(iceCube); } }
public void SubtractIceCubesFromInventory(int numberOfIceCubes) { for (int i = 0; i < numberOfIceCubes; i++) { IceCube iceCube = new IceCube(); iceCubes.Remove(iceCube); } }
public void BuyIceCubes(Player player) { IceCube iceCube = new IceCube(); if (player.wallet.Money >= pricePerIceCube * bulkQty) { UserInterface.BuyItem(bulkQty, iceCube.name); player.wallet.Money -= bulkIcePrice; for (int i = 0; i < bulkQty; i++) { player.inventory.iceCubes.Add(iceCube); } } else { UserInterface.NotEnoughMoney(iceCube.name); } }
public void AddIce(Inventory inventory) { IceCube iceCube = new IceCube(); UserInterface.AddItemsToRecipe(iceCube.name); try { amountOfIceCubes = Math.Abs(Int32.Parse(Console.ReadLine())); if (amountOfIceCubes > inventory.iceCubes.Count) { UserInterface.NotEnoughInventory(iceCube.name); AddIce(inventory); } } catch (FormatException) { UserInterface.NotAValidOption(); AddIce(inventory); } }
public void AddIce(IceCube iceCube) { supplies[2].Add(iceCube); }