public void GenerateCustomers() { Random random = new Random(); for (int i = 0; i < 30; i++) { Customer customer = new Customer(); customer.AssignMoneyFactor(); customer.AssignTemperatureFactor(); customer.Funds(); customer.Flavortown(); if (customer.money <= 0.25 && customer.temperature >= 80) { customers.Add(customer); Console.WriteLine(true); customer.money -= 0.25; //Player.inventory += 0.25; } else { Console.WriteLine(false); } if (customer.money <= 0.50 && customer.temperature >= 90) { customers.Add(customer); Console.WriteLine(true); customer.money -= 0.50; } else { Console.WriteLine(false); } if (customer.money <= 0.75 && customer.temperature >= 105) { customers.Add(customer); Console.WriteLine(true); customer.money -= 0.75; } else { Console.WriteLine(false); } if (customer.money <= 0.60 && customer.temperature <= 95) { customers.Add(customer); Console.WriteLine(true); customer.money -= 0.60; } else { Console.WriteLine(false); } if (customer.money <= 0.65 && customer.temperature < 99) { customers.Add(customer); Console.WriteLine(true); customer.money -= 0.65; } else { Console.WriteLine(false); } if (customer.money <= 0.20 && customer.temperature <= 75) { customers.Add(customer); Console.WriteLine(true); customer.money -= 0.20; } else { Console.WriteLine(false); } if (customer.money <= 0.15 && customer.temperature <= 55) { customers.Add(customer); Console.WriteLine(true); customer.money -= 0.15; } else { Console.WriteLine(false); } } //logic to assign a thirst, money, and temperature preference }