public static void Load(Main main, string filename, bool deleteEditor = true) { if (filename == null) { MapLoader.Load(main, (Stream)null, deleteEditor); } else { // Don't try to load the menu from a save game string directory; if (main.CurrentSave.Value == null || filename == Main.MenuMap) { directory = main.MapDirectory; } else { directory = Path.Combine(main.SaveDirectory, main.CurrentSave); } string filenameWithExtension = filename; if (!filenameWithExtension.EndsWith(MapLoader.MapExtension)) { filenameWithExtension += MapLoader.MapExtension; } string fullFilename = Path.IsPathRooted(filenameWithExtension) ? filenameWithExtension : Path.Combine(directory, filenameWithExtension); if (main.CurrentSave.Value != null && !File.Exists(fullFilename)) { File.Copy(Path.Combine(main.MapDirectory, filenameWithExtension), fullFilename); } main.LoadingMap.Execute(filename); main.MapFile.Value = filename; using (Stream fs = File.OpenRead(fullFilename)) { using (Stream stream = new GZipInputStream(fs)) MapLoader.Load(main, stream, deleteEditor); } } }
public static void LoadWithEntities(Main main, string nextMap, List <Entity> persistentEntities) { Stream stream = new MemoryStream(); IO.MapLoader.Serializer.Serialize(stream, persistentEntities); MapLoader.Load(main, nextMap); stream.Seek(0, SeekOrigin.Begin); List <Entity> entities = (List <Entity>)IO.MapLoader.Serializer.Deserialize(stream); foreach (Entity e in entities) { Factory <Main> factory = Factory <Main> .Get(e.Type); e.GUID = 0; factory.Bind(e, main); main.Add(e); } stream.Dispose(); }
public static void New(Main main, string filename, string templateMap) { main.LoadingMap.Execute(filename); main.MapFile.Value = filename; if (!filename.EndsWith(MapLoader.MapExtension)) { filename += MapLoader.MapExtension; } main.ClearEntities(false); if (!templateMap.EndsWith(MapLoader.MapExtension)) { templateMap += MapLoader.MapExtension; } using (Stream fs = File.OpenRead(templateMap)) { using (Stream stream = new GZipInputStream(fs)) MapLoader.Load(main, stream, false); } }
public static void Transition(Main main, string nextMap, string spawn = null, bool saveInfo = true) { Stream stream = new MemoryStream(); Container loadingNotification = new Container(); loadingNotification.Tint.Value = Microsoft.Xna.Framework.Color.Black; loadingNotification.Opacity.Value = 0.5f; TextElement loadingNotificationText = new TextElement(); loadingNotificationText.Name.Value = "Text"; loadingNotificationText.FontFile.Value = main.Font; loadingNotificationText.Text.Value = "\\loading"; loadingNotification.Children.Add(loadingNotificationText); Animation anim = new Animation ( new Animation.Set <bool>(main.Menu.CanPause, false), main.Spawner.FlashAnimation(), new Animation.Execute(delegate() { main.UI.Root.GetChildByName("Notifications").Children.Add(loadingNotification); }), new Animation.Delay(0.01f), new Animation.Execute(delegate() { // We are exiting the map; just save the state of the map without the player. ListProperty <RespawnLocation> respawnLocations = PlayerDataFactory.Instance.Get <PlayerData>().RespawnLocations; respawnLocations.Clear(); List <Entity> persistentEntities = main.Entities.Where((Func <Entity, bool>)MapLoader.entityIsPersistent).ToList(); IO.MapLoader.Serializer.Serialize(stream, persistentEntities); foreach (Entity e in persistentEntities) { e.Delete.Execute(); } main.Spawner.StartSpawnPoint.Value = spawn; if (PlayerFactory.Instance != null) { PlayerFactory.Instance.Delete.Execute(); } main.SaveCurrentMap(null, default(Point), saveInfo); MapLoader.Load(main, nextMap); stream.Seek(0, SeekOrigin.Begin); List <Entity> entities = (List <Entity>)IO.MapLoader.Serializer.Deserialize(stream); foreach (Entity e in entities) { Factory <Main> factory = Factory <Main> .Get(e.Type); e.GUID = 0; factory.Bind(e, main); main.Add(e); } stream.Dispose(); }), new Animation.Delay(0.01f), new Animation.Execute(loadingNotification.Delete), new Animation.Set <bool>(main.Menu.CanPause, true), new Animation.Execute(main.ScheduleSave) ); anim.EnabledWhenPaused = false; main.AddComponent(anim); }
public static void Load(Main main, string filename, Entity playerData) { MapLoader.load(main, filename, true, playerData); }
public static void Load(Main main, string filename) { MapLoader.load(main, filename, true, null); }
public static void LoadKeepEditor(Main main, string filename) { MapLoader.load(main, filename, false, null); }