private static void reload(Main m) { // Load static resources if (Renderer.quad == null) { Renderer.quad = new FullscreenQuad(); Renderer.quad.SetMain(m); Renderer.quad.LoadContent(false); Renderer.quad.Awake(); } else { Renderer.quad.LoadContent(true); } // Load light models Renderer.pointLightModel = m.Content.Load <Microsoft.Xna.Framework.Graphics.Model>("InternalModels\\pointlight"); Renderer.spotLightModel = m.Content.Load <Microsoft.Xna.Framework.Graphics.Model>("InternalModels\\spotlight"); Renderer.globalLightEffect = m.Content.Load <Effect>("Effects\\PostProcess\\GlobalLight").Clone(); Renderer.pointLightEffect = m.Content.Load <Effect>("Effects\\PostProcess\\PointLight").Clone(); Renderer.spotLightEffect = m.Content.Load <Effect>("Effects\\PostProcess\\SpotLight").Clone(); Renderer.globalLightEffect.Parameters[paramCloudSampler].SetValue(m.Content.Load <Texture2D>("AlphaModels\\cloud_texture")); }
public override void LoadContent(bool reload) { // Load static resources if (reload) Renderer.quad.LoadContent(true); else { Renderer.quad = new FullscreenQuad(); Renderer.quad.SetMain(this.main); } this.spriteBatch = new SpriteBatch(this.main.GraphicsDevice); if (Renderer.globalLightEffect == null || reload) { Renderer.globalLightEffect = this.main.Content.Load<Effect>("Effects\\PostProcess\\GlobalLight"); this.loadEnvironmentMap(this.EnvironmentMap); Renderer.pointLightEffect = this.main.Content.Load<Effect>("Effects\\PostProcess\\PointLight"); Renderer.spotLightEffect = this.main.Content.Load<Effect>("Effects\\PostProcess\\SpotLight"); } if (Renderer.pointLightModel == null || reload) { // Load light models Renderer.pointLightModel = this.main.Content.Load<Microsoft.Xna.Framework.Graphics.Model>("Models\\sphere"); Renderer.spotLightModel = this.main.Content.Load<Microsoft.Xna.Framework.Graphics.Model>("Models\\spotlight"); } this.compositeEffect = this.main.Content.Load<Effect>("Effects\\PostProcess\\Composite").Clone(); this.compositeEffect.CurrentTechnique = this.compositeEffect.Techniques["Composite"]; this.blurEffect = this.main.Content.Load<Effect>("Effects\\PostProcess\\Blur").Clone(); this.depthDownsampleEffect = this.main.Content.Load<Effect>("Effects\\PostProcess\\DepthDownsample").Clone(); this.ssaoEffect = this.main.Content.Load<Effect>("Effects\\PostProcess\\SSAO").Clone(); this.ssaoRandomTexture = this.main.Content.Load<Texture2D>("Images\\random"); this.ssaoEffect.Parameters["Random" + Model.SamplerPostfix].SetValue(this.ssaoRandomTexture); this.toneMapEffect = this.main.Content.Load<Effect>("Effects\\PostProcess\\ToneMap").Clone(); this.loadLightRampTexture(this.LightRampTexture); this.clearEffect = this.main.Content.Load<Effect>("Effects\\PostProcess\\Clear").Clone(); if (this.allowMotionBlur) this.motionBlurEffect = this.main.Content.Load<Effect>("Effects\\PostProcess\\MotionBlur").Clone(); if (this.allowBloom) this.bloomEffect = this.main.Content.Load<Effect>("Effects\\PostProcess\\Bloom").Clone(); // Initialize our buffers this.ReallocateBuffers(this.screenSize); }