public void CheckRecommendation() { if (FailTest() && !EditorPrefs.HasKey(IgnoreKey)) { EditorWindowUtils.HorizontalLine(); EditorWindowUtils.BeginHorizontal(); EditorWindowUtils.Label(Title, ToolTip, true); EditorWindowUtils.FlexibleSpace(); EditorWindowUtils.Label("(?) ", ToolTip, false); EditorWindowUtils.EndHorizontal(); EditorWindowUtils.Label(string.Format(currentValue, UnitySetting), ToolTip, false); EditorWindowUtils.BeginHorizontal(); if (ActionToPass != null) //button solution { EditorWindowUtils.Button(ActionToPass, string.Format(useRecommended, UnitySettingPass)); } else //manual solution { EditorWindowUtils.Label(string.Format(changeToRecommended, UnitySettingPass), ToolTip, false); } EditorWindowUtils.FlexibleSpace(); EditorWindowUtils.Button(() => { EditorPrefs.SetBool(IgnoreKey, true); IsIgnored = true; }, "Ignore"); EditorWindowUtils.EndHorizontal(); } EditorWindowUtils.Space(5); }
public void OnGUI() { if (window == null) { Init(); } EditorWindowUtils.TitleTexture(_bannerImage); if (issueCount == 0) { EditorWindowUtils.Space(2); var style = new GUIStyle(GUI.skin.label) { alignment = TextAnchor.MiddleCenter, fontStyle = FontStyle.Bold }; EditorWindowUtils.Label("Fantastic! You're good to go!", style); } else { EditorWindowUtils.HelpBox("Recommended Unity Editor settings for LeiaLoft SDK:", MessageType.Warning); } scrollPosition = EditorWindowUtils.BeginScrollView(scrollPosition); EditorWindowUtils.Space(5); if (recommendations != null) { for (int i = 0; i < recommendations.Count; i++) { recommendations[i].CheckRecommendation(); } } EditorWindowUtils.EndScrollView(); EditorWindowUtils.BeginHorizontal(); UndoableInputFieldUtils.BoolFieldWithTooltip(() => { forceShow = EditorPrefs.GetBool(editor_Recommendation_ForcePopUp, false); return(forceShow); }, b => { forceShow = b; EditorPrefs.SetBool(editor_Recommendation_ForcePopUp, b); }, " Automatically Pop-up", "Display this window when LeiaLoft detects unrecommended Unity Settings. Alternatively, this widow can be opened from LeiaLoft-> Recommended Unity Settings", window); if (ignoreCount > 0) { EditorWindowUtils.Button(() => { for (int i = 0; i < recommendations.Count; i++) { if (EditorPrefs.HasKey(recommendations[i].IgnoreKey)) { EditorPrefs.DeleteKey(recommendations[i].IgnoreKey); recommendations[i].IsIgnored = false; } } }, string.Format("Reset Ignores ({0})", ignoreCount)); } EditorWindowUtils.EndHorizontal(); EditorWindowUtils.Space(2); }