/// <summary> /// Add a new player entry. /// </summary> private TcpProtocol AddClient(Socket socket) { TcpProtocol client = new TcpProtocol(); client.StartReceiving(socket); clients.Add(client); return(client); }
/// <summary> /// Add a new player entry. /// </summary> private TcpProtocol AddClient(Socket socket) { TcpProtocol client = new TcpProtocol(); client.StartReceiving(socket); clients.Add(client); return(client); }