public SwordDespawnEffect(Point position)
        {
            Finished   = false;
            upperLeft  = DespawnEffectSpriteFactory.SwordSpriteUpperLeft();
            upperRight = DespawnEffectSpriteFactory.SwordSpriteUpperRight();
            lowerLeft  = DespawnEffectSpriteFactory.SwordSpriteLowerLeft();
            lowerRight = DespawnEffectSpriteFactory.SwordSpriteLowerRight();

            upperLeft.Position  = position;
            upperRight.Position = position;
            lowerLeft.Position  = position;
            lowerRight.Position = position;
        }