public SwordDespawnEffect(Point position) { Finished = false; upperLeft = DespawnEffectSpriteFactory.SwordSpriteUpperLeft(); upperRight = DespawnEffectSpriteFactory.SwordSpriteUpperRight(); lowerLeft = DespawnEffectSpriteFactory.SwordSpriteLowerLeft(); lowerRight = DespawnEffectSpriteFactory.SwordSpriteLowerRight(); upperLeft.Position = position; upperRight.Position = position; lowerLeft.Position = position; lowerRight.Position = position; }