public void Initialize() { gameOverPosition.X = 320; gameOverPosition.Y = 130; device = graphics.GraphicsDevice; gameState = new GameState(); gameState.setState(GameState.state.Start); gameStart = new GameStart(device.PresentationParameters.BackBufferWidth, device.PresentationParameters.BackBufferHeight); board = new GameBoard(new Vector2(33, 25), new Vector2(device.PresentationParameters.BackBufferWidth, device.PresentationParameters.BackBufferHeight)); darwin = new Darwin(board); firstZombie = new Zombie(10, 9, 24, 5, 15, 5, board); secondZombie = new Zombie(12, 9, 24, 5, 15, 5, board); thirdZombie = new Zombie(8, 8, 24, 5, 15, 5, board); fourthZombie = new Zombie(8, 12, 17, 5, 20, 10, board); myZombieList= new List<Zombie>(); myZombieList.Add(firstZombie); myZombieList.Add(secondZombie); myZombieList.Add(thirdZombie); myZombieList.Add(fourthZombie); cannibalZombie = new CannibalZombie(29,3,board.getNumSquaresX()-1,1,board.getNumSquaresY()-1,1,myZombieList,darwin,board); String zombieString = "This a zombie,\n don't near him \nas a human!!"; zombieMessage = new MessageBox(board.getPosition(12, 8).X, board.getPosition(10, 10).Y, zombieString); String darwinString = "This is darwin,\n move with arrows, \n z to transform, \n a for actions"; darwinMessage = new MessageBox(board.getPosition(12, 8).X, board.getPosition(10, 10).Y, darwinString); String cannibalString = "Cannibal Zombies eat\n other zombies!!\n Use this to\n your advantage!!"; cannibalMessage = new MessageBox(board.getPosition(12, 8).X, board.getPosition(10, 10).Y, cannibalString); stairs = new Stairs(board); removableWalls = setRemovableWallsInLevelTwo(); // Initial starting position darwin.setGridPosition(21, 20); if (board.isGridPositionOpen(darwin)) { board.setGridPositionOccupied(darwin.X, darwin.Y); darwin.setPosition(board.getPosition(darwin).X, board.getPosition(darwin).Y); } if (board.isGridPositionOpen(27, 20)) { stairs.setGridPosition(27, 20); stairs.setDestination(board.getPosition(27, 20)); } zTime = new ZombieTime(board); zTimeReset = new ZombieTime(board); setWallsInLevelTwo(); potion = new Potion(board); potion.setDestination(board.getPosition(3,3)); potion.setGridPosition(3, 3); }
private void setPotionPosition(int x, int y) { potion = new Potion(board); potion.setDestination(board.getPosition(x, y)); potion.setGridPosition(x, y); }