public void draw(Camera camera, SpriteBatch spriteBatch, Texture2D particleTexture) { //rita ut partiklar for (int i = 0 ; i< numParticles; i++) { if (particles [i] != null) { Particle toBeRendered = particles [i]; Vector2 screenPos = camera.getViewFromModelPosition (toBeRendered.centerModelPosition); spriteBatch.Draw (particleTexture, screenPos, particleTexture.Bounds, Color.White, 3.14f / 2.0f, new Vector2 (particleTexture.Bounds.Width / 2, particleTexture.Bounds.Height / 2), 0.1f, SpriteEffects.None, 0); } } }