protected override bool MoveB(ref Player p, GameInstance g) { return(rp.DoStep(ref p, g)); }
//protected override void MoveA(Player p, GameInstance g) => randomPlayer.Fast.DoMove(p); //protected override void MoveB(Player p, GameInstance g) => randomPlayer.Fast.DoMove(p); protected override bool MoveA(ref Player p, GameInstance g) => player.DoStep(ref p, g);