public LeapComponet(Game game) : base(game) { // TODO: Construct any child components here listener = new XNALeapListener(); controller = new Controller(); fingerPoints = new List<Vector2>(); this.DrawDebug = true; }
public LeapComponet(Game game) : base(game) { // TODO: Construct any child components here listener = new XNALeapListener(); controller = new Controller(); fingerarray = new Vector2[10]; fingerPoints = new List <Vector2>(); this.DrawDebug = true; }