// Use this for initialization void Start() { pa = this.GetComponent <PlaneAudio>(); set = this.GetComponent <Set>(); shootpoint = transform.Find("ShootPoint").gameObject; plane = this.GetComponent <Plane>(); item = 0; current_time = 0f; }
// Use this for initialization void Start() { pa = this.GetComponent <PlaneAudio>(); set = this.GetComponent <Set>(); more = this.transform.Find("morePlane").gameObject; prepos = new Vector3(0f, 0f, 0f); preprepos = new Vector3(0f, 0f, 0f); ring_count = 0; service = controller.GetComponent <LeapServiceProvider>(); current_time = 0f; }
// Use this for initialization void Start() { accel_timeout = 3f; obst_timeout = 1.5f; timeElapsed = 0f; rg = this.GetComponent <Rigidbody>(); plane = this.GetComponent <Plane>(); rg.velocity = new Vector3(0f, 0f, Velocity); set = this.GetComponent <Set>(); pa = this.GetComponent <PlaneAudio>(); fire = transform.Find("Fire").gameObject; wing = transform.Find("morePlane/WingEffect").gameObject; wing2 = transform.Find("morePlane/WingEffect2").gameObject; wing.GetComponent <ParticleSystem>().Stop(); wing2.GetComponent <ParticleSystem>().Stop(); }