protected virtual void Reset() { graphic = GetComponent <LeapGraphic>(); if (graphic == null) { renderer = GetComponent <Renderer>(); } if (palette == null && s_lastPalette != null) { palette = s_lastPalette; } }
protected virtual void OnValidate() { if (palette != null) { if (_paletteWasNull) { _paletteWasNull = false; s_lastPalette = palette; } validateColorIdx(ref restingColorIdx); setColor(restingColor); } refreshRendererShaderID(); }