virtual public void Create(Leap.Unity.Interaction.InteractionManager interactionManager, PinchDetector leftPinchDetector, PinchDetector rightPinchDetector) { _velocityFrames = new Vector3[ObjectManager.Instance.CreationForceWindowSize]; _creating = true; LeapRTSComponent.AllowScale = !OverrideLeapRTSScaling; LeapRTSComponent.enabled = true; LeapRTSComponent.PinchDetectorA = leftPinchDetector; LeapRTSComponent.PinchDetectorB = rightPinchDetector; LeapInteractionBehaviour.enabled = false; LeapInteractionBehaviour.Manager = interactionManager; // Turn off Collider and Rigidbody components to disable physics EnableCollidersAndRigidbodies(false); // Turn off materialized meshes EnableMaterializedMeshes(false); // Turn on outline meshes EnableOutlineMeshes(true); IlluminateOutlineBloom(); // Enable looping and play the creation sound effect EffectAudioSource.loop = true; EffectAudioSource.clip = AudioManager.Instance.GetAudioClip(GameAudioClipType.INTERACTABLE_OBJECT_CREATING); EffectAudioSource.Play(); }
public void Settings(GameObject controller, Leap.Unity.Interaction.InteractionManager manager, string type, string levels) { HandController = controller; Manager = manager; Type = type; Levels = levels; highlightGrasp = transform.GetComponent <MeshRenderer>().materials[2]; }
protected override void OnEnable() { base.OnEnable(); if (targets.Length == 1) { _interactionBehaviour = target as InteractionBehaviourBase; _manager = _interactionBehaviour.GetComponentInParent<InteractionManager>(); if (_manager == null) { _manager = FindObjectOfType<InteractionManager>(); } } else { _interactionBehaviour = null; } if (PrefabUtility.GetPrefabType((target as Component).gameObject) != PrefabType.Prefab) { specifyCustomDecorator("_manager", managerDectorator); } }
private void Awake() { interactionManager = Leap.Unity.Interaction.InteractionManager.instance; if (interactionManager) { foreach (InteractionController controller in interactionManager.interactionControllers) { if (controller is InteractionHand) { InteractionHand hand = (InteractionHand)controller; if (hand.isLeft) { leftInteractionHand = hand; } else { rightInteractionHand = hand; } hand.leapProvider = defaultProvider; } else if (controller is SteamVRInteractionController) { SteamVRInteractionController interactionController = (SteamVRInteractionController)controller; if (interactionController.isLeft) { leftInteractionController = interactionController; } else { rightInteractionController = interactionController; } } } } SkeletalControllerHand[] hands = transform.parent.GetComponentsInChildren <SkeletalControllerHand>(true); leftSkeletalControllerHand = hands.First(item => item.IsLeft); rightSkeletalControllerHand = hands.First(item => !item.IsLeft); }
private void Awake() { platformManager = GetComponent <PlatformManager>(); interactionManager = Leap.Unity.Interaction.InteractionManager.instance; if (interactionManager != null) { controllerManager = interactionManager.GetComponent <PlatformControllerManager>(); } DataHand[] dataHands = modelManager.GetComponentsInChildren <DataHand>(true); leftAbstractHand = (HandModelBase)dataHands.First(item => item is DataHand && item.Handedness == Chirality.Left); rightAbstractHand = (HandModelBase)dataHands.First(item => item is DataHand && item.Handedness == Chirality.Right); if (interactionManager) { foreach (InteractionController controller in interactionManager.interactionControllers) { if (controller is InteractionHand) { InteractionHand hand = (InteractionHand)controller; if (hand.isLeft) { leftInteractionHand = hand; } else { rightInteractionHand = hand; } hand.leapProvider = defaultProvider; } } } SkeletalControllerHand[] hands = transform.parent.GetComponentsInChildren <SkeletalControllerHand>(true); leftSkeletalControllerHand = hands.First(item => item.IsLeft); rightSkeletalControllerHand = hands.First(item => !item.IsLeft); }
private void Awake() { userRig = GetComponentInParent <UserRig>(); platformManager = GetComponent <PlatformManager>(); interactionManager = Leap.Unity.Interaction.InteractionManager.instance; if (interactionManager != null) { controllerManager = interactionManager.GetComponent <PlatformControllerManager>(); } if (interactionManager) { foreach (InteractionController controller in interactionManager.interactionControllers) { if (controller is InteractionHand) { InteractionHand hand = (InteractionHand)controller; if (hand.isLeft) { leftInteractionHand = hand; } else { rightInteractionHand = hand; } hand.leapProvider = defaultProvider; } } } SkeletalControllerHand[] hands = transform.parent.GetComponentsInChildren <SkeletalControllerHand>(true); leftSkeletalControllerHand = hands.First(item => item.IsLeft); rightSkeletalControllerHand = hands.First(item => !item.IsLeft); }
public RigidbodyWarper(InteractionManager manager, Transform transform, Rigidbody rigidbody, float returnTime) { _manager = manager; _transform = transform; _rigidbody = rigidbody; _returnTime = returnTime; }