public static ReturnStatus OverrideHandResult(ref INTERACTION_SCENE scene, UInt32 handId, ref INTERACTION_HAND_RESULT handResult) { var rs = LeapIEOverrideHandResult(ref scene, handId, ref handResult); Logger.HandleReturnStatus(scene, "Override Hand Result", LogLevel.AllCalls, rs); return(rs); }
private static extern ReturnStatus LeapIEOverrideHandResult(ref INTERACTION_SCENE scene, UInt32 handId, ref INTERACTION_HAND_RESULT handResult);