private void transformSingleAnchor(LeapPinchDetector singlePinch) { _anchor.position = singlePinch.Position; switch (_oneHandedRotationMethod) { case RotationMethod.None: break; case RotationMethod.Single: Vector3 p = singlePinch.Rotation * Vector3.right; p.y = _anchor.position.y; _anchor.LookAt(p); break; case RotationMethod.Full: _anchor.rotation = singlePinch.Rotation; break; } _anchor.localScale = Vector3.one; }