/// <summary>Add a new phrase to this localization, or return the current one.</summary> public LeanPhrase AddPhrase(string phraseName) { if (Phrases == null) { Phrases = new List <LeanPhrase>(); } var phrase = Phrases.Find(p => p.Name == phraseName); if (phrase == null) { phrase = new LeanPhrase(); phrase.Name = phraseName; Phrases.Add(phrase); } return(phrase); }
private void DrawTranslations(LeanLocalization localization, LeanPhrase phrase) { existingLanguages.Clear(); for (var i = 0; i < phrase.Translations.Count; i++) { var labelA = Reserve(); var valueA = Reserve(ref labelA, 20.0f); var translation = phrase.Translations[i]; if (translationIndex == i) { BeginModifications(); { translation.Language = EditorGUI.TextField(labelA, "", translation.Language); } EndModifications(); if (GUI.Button(valueA, "X") == true) { MarkAsModified(); phrase.Translations.RemoveAt(i); translationIndex = -1; } } if (EditorGUI.Foldout(labelA, translationIndex == i, translationIndex == i ? "" : translation.Language) == true) { translationIndex = i; EditorGUI.indentLevel += 1; { DrawTranslation(translation); } EditorGUI.indentLevel -= 1; EditorGUILayout.Separator(); } else if (translationIndex == i) { translationIndex = -1; } if (existingLanguages.Contains(translation.Language) == true) { EditorGUILayout.HelpBox("This phrase has already been translated to this language!", MessageType.Warning); } else { existingLanguages.Add(translation.Language); } if (localization.Languages.Contains(translation.Language) == false) { EditorGUILayout.HelpBox("This translation uses a language that hasn't been set in the localization!", MessageType.Warning); } } for (var i = 0; i < localization.Languages.Count; i++) { var language = localization.Languages[i]; if (phrase.Translations.Exists(t => t.Language == language) == false) { var labelA = Reserve(); var valueA = Reserve(ref labelA, 120.0f); EditorGUI.LabelField(labelA, language); if (GUI.Button(valueA, "Create Translation") == true) { MarkAsModified(); var newTranslation = new LeanTranslation(); newTranslation.Language = language; newTranslation.Text = phrase.Name; translationIndex = phrase.Translations.Count; phrase.Translations.Add(newTranslation); } } } }