private static void OnKillableSpell(Obj_AI_Hero sender, Obj_AI_Hero target, SpellData sdata) { if (sender.IsAlly) { } //TODO: blockable targeded spells :S }
private void DamagePrediction_OnSpellWillKill(Obj_AI_Hero sender, Obj_AI_Hero target, SpellData sData) { if (target.IsMe && sender.IsEnemy) { if (ShouldRun() && MenuExtensions.GetItemValue<bool>("iseriesr.activator.spells.heal.ls")) { CastSpell(); } } }
private void ProtectorOnTargetedProtection(Obj_AI_Base caster, Obj_AI_Hero target, SpellData spell) { try { if (!ConfigValue<bool>("Misc.Shield.Target")) { return; } if (Orbwalking.IsAutoAttack(spell.Name) && target.HealthPercentage() > ConfigValue<Slider>("Misc.Shield.Health").Value) { return; } if (spell.MissileSpeed > 2000 || spell.MissileSpeed == 0) { return; } // TODO: blacklist FiddleQ, FioraQ/R, LeonaE, VladQ, ZileanQ if (target.IsMe && E.IsReady()) { CastShield(caster.Position); } if (!target.IsMe && W.IsReady() && W.IsInRange(target) && (IsShieldActive || E.IsReady())) { var jumpTime = (Player.Distance(target) * 1000 / W.Instance.SData.MissileSpeed) + (W.Instance.SData.SpellCastTime * 1000); var missileTime = caster.Distance(target) * 1000 / spell.MissileSpeed; if (jumpTime > missileTime) { Console.WriteLine("Abort Jump - Missile too Fast: {0} {1}", jumpTime, missileTime); return; } W.CastOnUnit(target); Utility.DelayAction.Add((int) jumpTime, () => CastShield(caster.Position)); } } catch (Exception e) { Console.WriteLine(e); } }
private static void Protector_OnTargetedProtection(Obj_AI_Base caster, Obj_AI_Hero target, SpellData spell) { try { var text = string.Format( "{0,-15} -> {1,-15} - {3} {2}", caster.BaseSkinName, target.BaseSkinName, spell.Name, Math.Round(caster.GetSpellDamage(target, spell.Name))); Console.WriteLine(text); } catch (Exception e) { Console.WriteLine(e); } }
private static void ProtectorOnOnTargetedProtection(Obj_AI_Base caster, Obj_AI_Hero target, SpellData spell) { ProtectionIntegration(caster, target, spell.Name); }
private void ProtectorOnTargetedProtection(Obj_AI_Base caster, Obj_AI_Hero target, SpellData spell) { try { if (!ConfigValue <bool>("Misc.Shield.Target")) { return; } if (Orbwalking.IsAutoAttack(spell.Name) && target.HealthPercent() > ConfigValue <Slider>("Misc.Shield.Health").Value) { return; } if (spell.MissileSpeed > 2000 || spell.MissileSpeed == 0) { return; } // TODO: blacklist FiddleQ, FioraQ/R, LeonaE, VladQ, ZileanQ if (target.IsMe && E.IsReady()) { CastShield(caster.Position); } if (!target.IsMe && W.IsReady() && W.IsInRange(target) && (IsShieldActive || E.IsReady())) { var jumpTime = (Player.Distance(target) * 1000 / W.Instance.SData.MissileSpeed) + (W.Instance.SData.SpellCastTime * 1000); var missileTime = caster.Distance(target) * 1000 / spell.MissileSpeed; if (jumpTime > missileTime) { Console.WriteLine("Abort Jump - Missile too Fast: {0} {1}", jumpTime, missileTime); return; } W.CastOnUnit(target, UsePackets); Utility.DelayAction.Add((int)jumpTime, () => CastShield(caster.Position)); } } catch (Exception e) { Console.WriteLine(e); } }
private void DamagePrediction_OnSpellWillKill(Obj_AI_Hero sender, Obj_AI_Hero target, SpellData sData) { if (target.IsMe && sender.IsEnemy) { if (ShouldRun() && MenuExtensions.GetItemValue <bool>("iseriesr.activator.spells.barrier.ls")) { CastSpell(); } } }
private static void OnKillableSpell(Obj_AI_Hero sender, Obj_AI_Hero target, SpellData sdata) { if (sender.IsAlly) {} //TODO: blockable targeded spells :S }