예제 #1
0
        private static void OnLoad()
        {
            if (ObjectManager.Player.ChampionName != "Ryze")
            {
                return;
            }

            Q = new Spell(SpellSlot.Q, 900f);
            Q.SetSkillshot(0.25f, 70f, Q.Instance.SData.MissileSpeed, true, SkillshotType.SkillshotLine);
            QShort = new Spell(SpellSlot.Q, 600f);
            QShort.SetSkillshot(0.25f, 90f, Q.Instance.SData.MissileSpeed, true, SkillshotType.SkillshotLine);
            W = new Spell(SpellSlot.W, 600f);
            E = new Spell(SpellSlot.E, 600f);

            s_Menu = new Menu("ryze.root", "Ryze", true);
            Menu laneclear = new Menu("ryze.laneclear", "LaneClear");

            laneclear.Add(new MenuKeyBind("enable", "Enable LaneClear", System.Windows.Forms.Keys.L, KeyBindType.Toggle, ObjectManager.Player.ChampionName));

            Menu lasthit = new Menu("ryze.lasthit", "Last Hit");

            lasthit.Add(new MenuBool("useq", "Use Q", true, ObjectManager.Player.ChampionName));

            s_Menu.Add(new MenuSeparator("combo.info", "Combo Notation > (Q)>E>Q>W>E>Q", ObjectManager.Player.ChampionName));
            s_Menu.Add(laneclear);
            s_Menu.Add(lasthit);
            s_Menu.Attach();
            Game.OnUpdate += Game_OnUpdate;
            Obj_AI_Base.OnProcessSpellCast += Obj_AI_Base_OnProcessSpellCast;
        }
예제 #2
0
 public static void OnLoad()
 {
     Menu = new Menu("HTracker", "HTracker", true);
     {
         var spellMenu = Menu.Add(new Menu("spell.track", "Spell Tracker"));
         {
             spellMenu.Add(new MenuBool("track.ally.skill", "Track Ally Spells", false));
             spellMenu.Add(new MenuBool("track.my.skill", "Track My Spells", false));
             spellMenu.Add(new MenuBool("track.enemy.skill", "Track Enemy Spells", true));
         }
         Menu.Attach();
     }
     Drawing.OnDraw += OnDraw;
 }
예제 #3
0
 public static void OnLoad()
 {
     Menu = new Menu("HTracker", "HTracker", true);
     {
         var spellMenu = Menu.Add(new Menu("spell.track", "Spell Tracker"));
         {
             spellMenu.Add(new MenuBool("track.ally.skill", "Track Ally Spells", false));
             spellMenu.Add(new MenuBool("track.my.skill", "Track My Spells", false));
             spellMenu.Add(new MenuBool("track.enemy.skill", "Track Enemy Spells", true));
         }
         Menu.Attach();
     }
     Drawing.OnDraw += OnDraw;
 }
예제 #4
0
        private static void OnLoad(object sender, EventArgs e)
        {
            if (ObjectManager.Player.ChampionName != "Taliyah")
                return;

            main_menu = new Menu("taliyah", "Taliyah", true);

            Menu combo = new Menu("taliyah.combo", "Combo");
            combo.Add(new MenuBool("taliyah.combo.useq", "Use Q", true, ObjectManager.Player.ChampionName));
            combo.Add(new MenuBool("taliyah.combo.usew", "Use W", true, ObjectManager.Player.ChampionName));
            combo.Add(new MenuBool("taliyah.combo.usee", "Use E", true, ObjectManager.Player.ChampionName));
            main_menu.Add(combo);

            Menu harass = new Menu("taliyah.harass", "Harass");
            harass.Add(new MenuBool("taliyah.harass.useq", "Use Q", true, ObjectManager.Player.ChampionName));
            harass.Add(new MenuSlider("taliyah.harass.manaperc", "Min. Mana", 40, 0, 100, ObjectManager.Player.ChampionName));
            main_menu.Add(harass);

            Menu laneclear = new Menu("taliyah.laneclear", "LaneClear");
            laneclear.Add(new MenuBool("taliyah.laneclear.useq", "Use Q", true, ObjectManager.Player.ChampionName));
            laneclear.Add(new MenuBool("taliyah.laneclear.useew", "Use EW", false, ObjectManager.Player.ChampionName));
            laneclear.Add(new MenuSlider("taliyah.laneclear.minq", "Min. Q Hit", 3, 1, 6, ObjectManager.Player.ChampionName));
            laneclear.Add(new MenuSlider("taliyah.laneclear.minew", "Min. EW Hit", 5, 1, 6, ObjectManager.Player.ChampionName));
            laneclear.Add(new MenuSlider("taliyah.laneclear.manaperc", "Min. Mana", 40, 0, 100, ObjectManager.Player.ChampionName));
            main_menu.Add(laneclear);

            Menu drawing = new Menu("taliyah.drawing", "Drawings");
            drawing.Add(new MenuBool("taliyah.drawing.drawq", "Draw Q", true, ObjectManager.Player.ChampionName));
            drawing.Add(new MenuBool("taliyah.drawing.draww", "Draw W", true, ObjectManager.Player.ChampionName));
            drawing.Add(new MenuBool("taliyah.drawing.drawe", "Draw E", true, ObjectManager.Player.ChampionName));
            drawing.Add(new MenuBool("taliyah.drawing.drawr", "Draw R Minimap", true, ObjectManager.Player.ChampionName));
            main_menu.Add(drawing);

            main_menu.Add(new MenuBool("taliyah.onlyq5", "Only cast 5x Q", false, ObjectManager.Player.ChampionName));
            main_menu.Add(new MenuBool("taliyah.antigap", "Auto E to Gapclosers", true, ObjectManager.Player.ChampionName));
            main_menu.Add(new MenuBool("taliyah.interrupt", "Auto W to interrupt spells", true, ObjectManager.Player.ChampionName));
            main_menu.Add(new MenuKeyBind("taliyah.pullenemy", "Pull Selected Target", System.Windows.Forms.Keys.T, KeyBindType.Press, ObjectManager.Player.ChampionName));
            main_menu.Add(new MenuKeyBind("taliyah.pushenemy", "Push Selected Target", System.Windows.Forms.Keys.G, KeyBindType.Press, ObjectManager.Player.ChampionName));
            main_menu.Attach();

            Q = new Spell(SpellSlot.Q, 900f);
            Q.SetSkillshot(0f, 60f, Q.Instance.SData.MissileSpeed, true, SkillshotType.SkillshotLine);

            W = new Spell(SpellSlot.W, 800f);
            W.SetSkillshot(1f, 50f, float.MaxValue, false, SkillshotType.SkillshotCircle);

            E = new Spell(SpellSlot.E, 700f);
            E.SetSkillshot(0.25f, 150f, 2000f, false, SkillshotType.SkillshotLine);

            Game.OnWndProc += Game_OnWndProc;
            Game.OnUpdate += Game_OnUpdate;
            Drawing.OnDraw += Drawing_OnDraw;
            Obj_AI_Hero.OnProcessSpellCast += Obj_AI_Hero_OnProcessSpellCast;
            Events.OnGapCloser += Events_OnGapCloser;
            Events.OnInterruptableTarget += Events_OnInterruptableTarget;
            GameObject.OnCreate += GameObject_OnCreate;
            GameObject.OnDelete += GameObject_OnDelete;
            Drawing.OnEndScene += Drawing_OnEndScene;
        }
예제 #5
0
        private static void OnLoad(object sender, EventArgs e)
        {
            if (ObjectManager.Player.ChampionName != "Taliyah")
            {
                return;
            }
            Game.PrintChat("<font color=\"#1eff00\">濞涙▊婕㈠寲鏈€寮篤IP鑴氭湰缇わ細215226086</font> - <font color=\"#00BFFF\">姝¤繋鍚勪綅鐨勫姞鍏ワ紒</font>");

            main_menu = new Menu("taliyah", "Taliyah", true);

            Menu combo = new Menu("taliyah.combo", "Combo");

            combo.Add(new MenuBool("taliyah.combo.useq", "Use Q", true, ObjectManager.Player.ChampionName));
            combo.Add(new MenuBool("taliyah.combo.usew", "Use W", true, ObjectManager.Player.ChampionName));
            combo.Add(new MenuBool("taliyah.combo.usee", "Use E", true, ObjectManager.Player.ChampionName));
            main_menu.Add(combo);

            Menu harass = new Menu("taliyah.harass", "Harass");

            harass.Add(new MenuBool("taliyah.harass.useq", "Use Q", true, ObjectManager.Player.ChampionName));
            harass.Add(new MenuSlider("taliyah.harass.manaperc", "Min. Mana", 40, 0, 100, ObjectManager.Player.ChampionName));
            main_menu.Add(harass);

            Menu laneclear = new Menu("taliyah.laneclear", "LaneClear");

            laneclear.Add(new MenuBool("taliyah.laneclear.useq", "Use Q", true, ObjectManager.Player.ChampionName));
            laneclear.Add(new MenuBool("taliyah.laneclear.useew", "Use EW", false, ObjectManager.Player.ChampionName));
            laneclear.Add(new MenuSlider("taliyah.laneclear.minq", "Min. Q Hit", 3, 1, 6, ObjectManager.Player.ChampionName));
            laneclear.Add(new MenuSlider("taliyah.laneclear.minew", "Min. EW Hit", 5, 1, 6, ObjectManager.Player.ChampionName));
            laneclear.Add(new MenuSlider("taliyah.laneclear.manaperc", "Min. Mana", 40, 0, 100, ObjectManager.Player.ChampionName));
            main_menu.Add(laneclear);

            Menu drawing = new Menu("taliyah.drawing", "Drawings");

            drawing.Add(new MenuBool("taliyah.drawing.drawq", "Draw Q", true, ObjectManager.Player.ChampionName));
            drawing.Add(new MenuBool("taliyah.drawing.draww", "Draw W", true, ObjectManager.Player.ChampionName));
            drawing.Add(new MenuBool("taliyah.drawing.drawe", "Draw E", true, ObjectManager.Player.ChampionName));
            drawing.Add(new MenuBool("taliyah.drawing.drawr", "Draw R Minimap", true, ObjectManager.Player.ChampionName));
            main_menu.Add(drawing);

            main_menu.Add(new MenuBool("taliyah.onlyq5", "Only cast 5x Q", false, ObjectManager.Player.ChampionName));
            main_menu.Add(new MenuBool("taliyah.antigap", "Auto E to Gapclosers", true, ObjectManager.Player.ChampionName));
            main_menu.Add(new MenuBool("taliyah.interrupt", "Auto W to interrupt spells", true, ObjectManager.Player.ChampionName));
            main_menu.Add(new MenuKeyBind("taliyah.pullenemy", "Pull Selected Target", System.Windows.Forms.Keys.T, KeyBindType.Press, ObjectManager.Player.ChampionName));
            main_menu.Add(new MenuKeyBind("taliyah.pushenemy", "Push Selected Target", System.Windows.Forms.Keys.G, KeyBindType.Press, ObjectManager.Player.ChampionName));
            main_menu.Attach();

            Q = new Spell(SpellSlot.Q, 900f);
            Q.SetSkillshot(0f, 60f, Q.Instance.SData.MissileSpeed, true, SkillshotType.SkillshotLine);

            W = new Spell(SpellSlot.W, 800f);
            W.SetSkillshot(0.6f, 50f, float.MaxValue, false, SkillshotType.SkillshotCircle);

            E = new Spell(SpellSlot.E, 700f);
            E.SetSkillshot(0.25f, 150f, 2000f, false, SkillshotType.SkillshotLine);

            Game.OnWndProc += Game_OnWndProc;
            Game.OnUpdate  += Game_OnUpdate;
            Drawing.OnDraw += Drawing_OnDraw;
            Obj_AI_Hero.OnProcessSpellCast += Obj_AI_Hero_OnProcessSpellCast;
            Events.OnGapCloser             += Events_OnGapCloser;
            Events.OnInterruptableTarget   += Events_OnInterruptableTarget;
            GameObject.OnCreate            += GameObject_OnCreate;
            GameObject.OnDelete            += GameObject_OnDelete;
            Drawing.OnEndScene             += Drawing_OnEndScene;
        }
예제 #6
0
        public static void ExecuteMenu()
        {
            Menu = new Menu("hJhin", "hJhin", true);
            {
                var combomenu = Menu.Add(new Menu("combo.settings", "Combo Settings"));
                {
                    combomenu.Add(new MenuSeparator("combo.q.sep", "(Q) Settings"));
                    combomenu.Add(new MenuBool("combo.q", "Use (Q)", true));

                    combomenu.Add(new MenuSeparator("combo.w.sep", "(W) Settings"));
                    combomenu.Add(new MenuBool("combo.w", "Use (W)", true));
                    combomenu.Add(new MenuSlider("combo.w.min", "Min. Distance", 400, 1, 2500));
                    combomenu.Add(new MenuSlider("combo.w.max", "Max. Distance", 1000, 1, 2500));
                    combomenu.Add(new MenuBool("combo.w.mark", "Use (W) If Enemy is Marked", true));

                    combomenu.Add(new MenuSeparator("combo.e.sep", "(E) Settings"));
                    combomenu.Add(new MenuBool("combo.e", "Use (E)", true));
                }

                var harassmenu = Menu.Add(new Menu("harass.settings", "Harass Settings"));
                {
                    harassmenu.Add(new MenuSeparator("harass.q.sep", "(Q) Settings"));
                    harassmenu.Add(new MenuBool("harass.q", "Use (Q)", true));

                    harassmenu.Add(new MenuSeparator("harass.w.sep", "(W) Settings"));
                    harassmenu.Add(new MenuBool("harass.w", "Use (W)", true));

                    harassmenu.Add(new MenuSeparator("harass.mana.manager", "Mana Settings"));
                    harassmenu.Add(new MenuSlider("harass.mana", "Min. Mana", 50, 1, 99));
                }

                var lanemenu = Menu.Add(new Menu("laneclear.settings", "WaveClear Settings"));
                {

                    lanemenu.Add(new MenuSeparator("lane.q.sep", "(Q) Settings"));
                    lanemenu.Add(new MenuBool("lane.q", "Use (Q)", true));

                    lanemenu.Add(new MenuSeparator("lane.w.sep", "(W) Settings"));
                    lanemenu.Add(new MenuBool("lane.w", "Use (W)", true));
                    lanemenu.Add(new MenuSlider("lane.w.min.count", "Min. Minion", 4,1,5));

                    lanemenu.Add(new MenuSeparator("lane.mana.manager", "Mana Settings"));
                    lanemenu.Add(new MenuSlider("lane.mana", "Min. Mana", 50, 1, 99));
                }


                var junglemenu = Menu.Add(new Menu("jungle.settings", "Jungle Settings"));
                {
                    junglemenu.Add(new MenuSeparator("jungle.q.sep", "(Q) Settings"));
                    junglemenu.Add(new MenuBool("jungle.q", "Use (Q)", true));

                    junglemenu.Add(new MenuSeparator("jungle.w.sep", "(W) Settings"));
                    junglemenu.Add(new MenuBool("jungle.w", "Use (W)", true));

                    junglemenu.Add(new MenuSeparator("jungle.mana.manager", "Mana Settings"));
                    junglemenu.Add(new MenuSlider("jungle.mana", "Min. Mana", 50, 1, 99));
                }

                var miscmenu = Menu.Add(new Menu("misc.settings", "Miscellaneous"));
                {
                    miscmenu.Add(new MenuBool("auto.e.immobile", "Auto Cast (E) Immobile Target", true));

                    miscmenu.Add(new MenuSeparator("auto.orb.seperator", "Scrying Orb Settings"));
                    miscmenu.Add(new MenuBool("auto.orb.buy", "Auto Orb. Buy", true));
                    miscmenu.Add(new MenuSlider("orb.level", "Orb. Level", 9, 9, 18));

                }

                var ultimate = Menu.Add(new Menu("ultimate.settings", "Ultimate Settings"));
                {
                    ultimate.Add(new MenuSeparator("ultimate.white.sep", "Ultimate Whitelist"));

                    foreach (var enemy in GameObjects.EnemyHeroes)
                    {
                        ultimate.Add(new MenuBool("combo.r." + enemy.ChampionName, "(R): " + enemy.ChampionName, true));
                    }

                    ultimate.Add(new MenuSeparator("ultimate.sep", "Ultimate Settings"));
                    ultimate.Add(new MenuBool("combo.r", "Use (R)", true));
                    ultimate.Add(new MenuBool("auto.shoot.bullets", "If Jhin Casting (R) Auto Cast Bullets", true));
                }


                var activator = Menu.Add(new Menu("activator.settings", "Activator Settings"));
                {
                    activator.Add(new MenuSeparator("qss.seperator", "Quicksilver Sash Settings"));
                    activator.Add(new MenuBool("use.qss", "Use QSS", true));

                    activator.Add(new MenuSeparator("qss.seperator2", "Quicksilver Sash Debuffs"));
                    activator.Add(new MenuBool("qss.charm", "Charm", true));
                    activator.Add(new MenuBool("qss.snare", "Snare", true));
                    activator.Add(new MenuBool("qss.polymorph", "Polymorph", true));
                    activator.Add(new MenuBool("qss.stun", "Stun", true));
                    activator.Add(new MenuBool("qss.suppression", "Suppression", true));
                    activator.Add(new MenuBool("qss.taunt", "Taunt", true));

                    activator.Add(new MenuSeparator("botrk.seperator", "BOTRK Settings"));
                    activator.Add(new MenuBool("use.botrk", "Use BOTRK", true));
                    activator.Add(new MenuSlider("botrk.vayne.hp", "Min. Vayne HP", 20, 1, 99));
                    activator.Add(new MenuSlider("botrk.enemy.hp", "Min. Enemy HP", 20, 1, 99));

                    activator.Add(new MenuSeparator("youmuu.seperator", "Youmuu Settings"));
                    activator.Add(new MenuBool("use.youmuu", "Use Youmuu", true));

                }

                Menu.Add(new MenuSeparator("genel.seperator1", "hJhin Keys"));
                SemiManualUlt = Menu.Add(new MenuKeyBind("semi.manual.ult", "Semi-Manual (R)!", Keys.A, KeyBindType.Press));

                Menu.Add(new MenuSeparator("hit.seperator1", "hJhin HitChance"));
                HitChance = Menu.Add(new MenuList<string>("hitchance", "HitChance ?", new[] { "Medium", "High", "Very High" }));

                Menu.Attach();
            }
        }
예제 #7
0
파일: Config.cs 프로젝트: wade1990/PortAIO
        public static void ExecuteMenu()
        {
            Menu = new Menu("hVayne [SDK]", "hVayne [SDK]", true);
            {
                var combomenu = Menu.Add(new Menu("combo.settings", "Combo Settings"));
                {
                    combomenu.Add(new MenuBool("combo.q", "Use (Q)", true));
                    combomenu.Add(new MenuBool("combo.e", "Use (E)", true));
                    combomenu.Add(new MenuBool("combo.r", "Use (R)", true));
                    combomenu.Add(new MenuSlider("combo.r.count", "Min. Enemy Count (R)", 3, 1, 5));
                }

                var harassmenu = Menu.Add(new Menu("harass.settings", "Harass Settings"));
                {
                    harassmenu.Add(new MenuBool("harass.q", "Use (Q)", true));
                    harassmenu.Add(new MenuBool("harass.e", "Use (E)", true));
                    harassmenu.Add(new MenuSlider("harass.mana", "Min. Mana", 50, 1, 99));
                }

                var junglemenu = Menu.Add(new Menu("jungle.settings", "Jungle Settings"));
                {
                    junglemenu.Add(new MenuBool("jungle.q", "Use (Q)", true));
                    junglemenu.Add(new MenuBool("jungle.e", "Use (E)", true));
                    junglemenu.Add(new MenuSlider("jungle.mana", "Min. Mana", 50, 1, 99));
                }

                var condemnmenu = Menu.Add(new Menu("condemn.settings", "Condemn Settings"));
                {
                    foreach (var enemy in GameObjects.EnemyHeroes)
                    {
                        condemnmenu.Add(new MenuBool("condemn." + enemy.ChampionName, "(Codenmn): " + enemy.ChampionName, true));
                    }
                }

                var miscmenu = Menu.Add(new Menu("misc.settings", "Miscellaneous"));
                {
                    miscmenu.Add(new MenuBool("interrupter.e", "Interrupter (E)", true));

                    miscmenu.Add(new MenuSeparator("auto.orb.seperator", "Scrying Orb Settings"));
                    miscmenu.Add(new MenuBool("auto.orb.buy", "Auto Orb. Buy", true));
                    miscmenu.Add(new MenuSlider("orb.level", "Orb. Level", 9, 9, 18));
                }

                var activator = Menu.Add(new Menu("activator.settings", "Activator Settings"));
                {
                    activator.Add(new MenuSeparator("qss.seperator", "Quicksilver Sash Settings"));
                    activator.Add(new MenuBool("use.qss", "Use QSS", true));

                    activator.Add(new MenuSeparator("qss.seperator2", "Quicksilver Sash Debuffs"));
                    activator.Add(new MenuBool("qss.charm", "Charm", true));
                    activator.Add(new MenuBool("qss.snare", "Snare", true));
                    activator.Add(new MenuBool("qss.polymorph", "Polymorph", true));
                    activator.Add(new MenuBool("qss.stun", "Stun", true));
                    activator.Add(new MenuBool("qss.suppression", "Suppression", true));
                    activator.Add(new MenuBool("qss.taunt", "Taunt", true));

                    activator.Add(new MenuSeparator("botrk.seperator", "BOTRK Settings"));
                    activator.Add(new MenuBool("use.botrk", "Use BOTRK", true));
                    activator.Add(new MenuSlider("botrk.vayne.hp", "Min. Vayne HP", 20, 1, 99));
                    activator.Add(new MenuSlider("botrk.enemy.hp", "Min. Enemy HP", 20, 1, 99));

                    activator.Add(new MenuSeparator("youmuu.seperator", "Youmuu Settings"));
                    activator.Add(new MenuBool("use.youmuu", "Use Youmuu", true));
                }

                Menu.Add(new MenuSeparator("genel.seperator1", "hVayne Modes"));

                PushDistance  = Menu.Add(new MenuSlider("condemn.push.distance", "Condemn Push Distance", 410, 350, 420));
                CondemnMethod = Menu.Add(new MenuList <string>("condemn.style", "Condemn Mode : ", new[] { "Shine", "Asuna", "360" }));
                MethodQ       = Menu.Add(new MenuList <string>("q.style", "(Q) Mode : ", new[] { "Cursor Position", "Safe Position" }));
                ComboMethod   = Menu.Add(new MenuList <string>("combo.type", "Combo Mode : ", new[] { "Normal", "Burst" }));
                HarassMenu    = Menu.Add(new MenuList <string>("harass.type", "Harass Mode : ", new[] { "2W + Q", "2W + E" }));
                Menu.Attach();
            }
        }
예제 #8
0
        public static void ExecuteMenu()
        {
            Menu = new Menu("hVayne [SDK]", "hVayne [SDK]", true);
            {
                var combomenu = Menu.Add(new Menu("combo.settings", "Combo Settings"));
                {
                    combomenu.Add(new MenuBool("combo.q", "Use (Q)", true));
                    combomenu.Add(new MenuBool("combo.e", "Use (E)", true));
                    combomenu.Add(new MenuBool("combo.r", "Use (R)", true));
                    combomenu.Add(new MenuSlider("combo.r.count", "Min. Enemy Count (R)", 3,1,5));
                }

                var harassmenu = Menu.Add(new Menu("harass.settings", "Harass Settings"));
                {
                    harassmenu.Add(new MenuBool("harass.q", "Use (Q)", true));
                    harassmenu.Add(new MenuBool("harass.e", "Use (E)", true));
                    harassmenu.Add(new MenuSlider("harass.mana", "Min. Mana", 50, 1, 99));
                }

                var junglemenu = Menu.Add(new Menu("jungle.settings", "Jungle Settings"));
                {
                    junglemenu.Add(new MenuBool("jungle.q", "Use (Q)", true));
                    junglemenu.Add(new MenuBool("jungle.e", "Use (E)", true));
                    junglemenu.Add(new MenuSlider("jungle.mana", "Min. Mana", 50, 1, 99));
                }

                var condemnmenu = Menu.Add(new Menu("condemn.settings", "Condemn Settings"));
                {
                    foreach (var enemy in GameObjects.EnemyHeroes)
                    {
                        condemnmenu.Add(new MenuBool("condemn." + enemy.ChampionName, "(Codenmn): "+enemy.ChampionName, true));
                    }
                }

                var miscmenu = Menu.Add(new Menu("misc.settings", "Miscellaneous"));
                {
                    miscmenu.Add(new MenuBool("interrupter.e", "Interrupter (E)", true));

                    miscmenu.Add(new MenuSeparator("auto.orb.seperator", "Scrying Orb Settings"));
                    miscmenu.Add(new MenuBool("auto.orb.buy", "Auto Orb. Buy", true));
                    miscmenu.Add(new MenuSlider("orb.level", "Orb. Level", 9, 9, 18));

                }

                var activator = Menu.Add(new Menu("activator.settings", "Activator Settings"));
                {
                    activator.Add(new MenuSeparator("qss.seperator", "Quicksilver Sash Settings"));
                    activator.Add(new MenuBool("use.qss", "Use QSS", true));

                    activator.Add(new MenuSeparator("qss.seperator2", "Quicksilver Sash Debuffs"));
                    activator.Add(new MenuBool("qss.charm", "Charm", true));
                    activator.Add(new MenuBool("qss.snare", "Snare", true));
                    activator.Add(new MenuBool("qss.polymorph", "Polymorph", true));
                    activator.Add(new MenuBool("qss.stun", "Stun", true));
                    activator.Add(new MenuBool("qss.suppression", "Suppression", true));
                    activator.Add(new MenuBool("qss.taunt", "Taunt", true));

                    activator.Add(new MenuSeparator("botrk.seperator", "BOTRK Settings"));
                    activator.Add(new MenuBool("use.botrk", "Use BOTRK", true));
                    activator.Add(new MenuSlider("botrk.vayne.hp", "Min. Vayne HP", 20, 1, 99));
                    activator.Add(new MenuSlider("botrk.enemy.hp", "Min. Enemy HP", 20, 1, 99));

                    activator.Add(new MenuSeparator("youmuu.seperator", "Youmuu Settings"));
                    activator.Add(new MenuBool("use.youmuu", "Use Youmuu", true));

                }

                Menu.Add(new MenuSeparator("genel.seperator1", "hVayne Modes"));

                PushDistance = Menu.Add(new MenuSlider("condemn.push.distance", "Condemn Push Distance", 410, 350, 420));
                CondemnMethod = Menu.Add(new MenuList<string>("condemn.style", "Condemn Mode : ", new[] {"Shine", "Asuna", "360"}));
                MethodQ = Menu.Add(new MenuList<string>("q.style", "(Q) Mode : ", new[] { "Cursor Position", "Safe Position" }));
                ComboMethod = Menu.Add(new MenuList<string>("combo.type", "Combo Mode : ", new[] { "Normal", "Burst" }));
                HarassMenu = Menu.Add(new MenuList<string>("harass.type", "Harass Mode : ", new[] { "2W + Q", "2W + E" }));
                Menu.Attach();
            }
        }