예제 #1
0
파일: Spellbook.cs 프로젝트: enko7/Doxygen
 internal static void OnStopCastNative(LeagueSharp.Native.GameObject *caster, [MarshalAs(UnmanagedType.U1)] bool stopAnimation, [MarshalAs(UnmanagedType.U1)] bool executeCastFrame, [MarshalAs(UnmanagedType.U1)] bool forceStop, [MarshalAs(UnmanagedType.U1)] bool destroyMissile, int missileNetworkId, int unk)
 {
 }
예제 #2
0
파일: Spellbook.cs 프로젝트: enko7/Doxygen
 internal static void OnUpdateChargedSpellNative(LeagueSharp.Native.GameObject *caster, int slot, Vector3f *pos, [MarshalAs(UnmanagedType.U1)] bool releaseCast, int *process)
 {
 }
예제 #3
0
파일: Spellbook.cs 프로젝트: enko7/Doxygen
 internal static void OnCastSpellNative(LeagueSharp.Native.GameObject *caster, Vector3f *startPos, Vector3f *endPos, uint targetNetworkId, int *process)
 {
 }