예제 #1
0
파일: Heal.cs 프로젝트: jayblah/TheNinow
        public void Initialize(Menu menu)
        {
            for (int i = 0; i < _healthStates.Length; i++)
                _healthStates[i] = ObjectManager.Player.HealthPercent;

            menu.AddMItem("Use when:");
            menu.AddMItem("Health below %", new Slider(15, 1, 35), (sender, args) => _minHealth = args.GetNewValue<Slider>());
            menu.AddMItem("Health % gone in < 1 sec", new Slider(60), (sender, args) => _burstHealth = args.GetNewValue<Slider>());
            if (HeroManager.Allies.Any(ally => ally.NetworkId != ObjectManager.Player.NetworkId))
            {
                var allies = menu.CreateSubmenu("Save allies");
                allies.AddMItem("When health below %", new Slider(15, 1, 35), (sender, args) => _allyHealth = args.GetNewValue<Slider>());
                allies.AddMItem("And enemy distance <", new Slider(1500, 500, 2500), (sender, args) => _enemyDistance = args.GetNewValue<Slider>());
                HeroManager.Allies.Where(ally => ally.NetworkId != ObjectManager.Player.NetworkId).ToList().ForEach(ally => allies.AddMItem("Save " + ally.ChampionName, true, (sender, args) => _saveAllies[ally.ChampionName] = args.GetNewValue<bool>()));
            }

            Game.OnUpdate += (eArgs) =>
            {
                if (_lastHealthState + 0.1f < Game.Time)
                {
                    _lastHealthState = Game.Time;
                    _healthStates[(int)((Game.Time * 10) % 10)] = ObjectManager.Player.HealthPercent;
                }
            };

            //Drawing.OnDraw += (args) =>
            //{
            //    for (int i = 0; i < _healthStates.Length; i++)
            //    {
            //        Drawing.DrawText(800, 200 + i * 20, Color.Blue, _healthStates[i].ToString());
            //    }
            //};
        }
예제 #2
0
파일: Cleanse.cs 프로젝트: jayblah/TheNinow
        public void Initialize(Menu menu)
        {
            menu.AddMItem("Min duration in ms", new Slider(1000, 0, 3000), (sender, args) => _minDuration = args.GetNewValue<Slider>());
            menu.AddMItem("1000 ms = 1 sec");
            var typeMenu = menu.CreateSubmenu("Use on");
            typeMenu.AddMItem("Blind", false, (sender, args) => _blind = args.GetNewValue<bool>());
            typeMenu.AddMItem("Silence", false, (sender, args) => _silence = args.GetNewValue<bool>());

            typeMenu.AddMItem("Stun", true, (sender, args) => _stun = args.GetNewValue<bool>());
            typeMenu.AddMItem("Fear", true, (sender, args) => _fear = args.GetNewValue<bool>());
            typeMenu.AddMItem("Snare", true, (sender, args) => _snare = args.GetNewValue<bool>());
            typeMenu.AddMItem("Polymorph", true, (sender, args) => _polymorph = args.GetNewValue<bool>());
            typeMenu.AddMItem("Charm", true, (sender, args) => _charm = args.GetNewValue<bool>());
            typeMenu.AddMItem("Sleep", true, (sender, args) => _sleep = args.GetNewValue<bool>());
            typeMenu.AddMItem("Taunt", true, (sender, args) => _taunt = args.GetNewValue<bool>());
            var miscMenu = menu.CreateSubmenu("Misc");
            miscMenu.AddMItem("Don't use on Alistar W (is a stun)", true, (sender, args) => _noAliW = args.GetNewValue<bool>());
            miscMenu.AddMItem("Use on killable Ignite", true, (sender, args) => _ignite = args.GetNewValue<bool>());
            miscMenu.AddMItem("Use on Exhaust", true, (sender, args) => _exhaust = args.GetNewValue<bool>());
        }