private static void WLogic() { #region W逻辑 foreach (var enemy in HeroManager.Enemies.Where(e => e.IsValid && !e.IsDead && e.Distance(Player) < W.Range).OrderByDescending(k => k.Distance(Player)).OrderByDescending(k => k.Health)) { if (Config.Item("标记W").GetValue <bool>() && Config.GetBool("WList" + enemy.NetworkId) && (Orbwalker.ActiveMode == Orbwalking.OrbwalkingMode.Combo || Orbwalker.ActiveMode == Orbwalking.OrbwalkingMode.Mixed) && enemy.CountAlliesInRange(650) > 0 && enemy.HasWBuff()) { W.CastSpell(enemy); } if (Config.Item("硬控W").GetValue <bool>() && !OktwCommon.CanMove(enemy) && enemy.HasWBuff()) { W.CastSpell(enemy); } if (Config.Item("抢人头W").GetValue <bool>() && Config.GetBool("WList" + enemy.NetworkId) && Player.CountEnemiesInRange(Player.AttackRange + 100) == 0 && enemy.Health < OktwCommon.GetIncomingDamage(enemy) + W.GetDmg(enemy) && !Q.CanCast(enemy) && !(Orbwalking.CanAttack() && Orbwalking.InAutoAttackRange(enemy))) { W.CastSpell(enemy); } } #endregion }
private static void QLogic() { #region Q逻辑 //Q消耗 if (Config.Item("消耗Q兵").GetValue <bool>() && Orbwalker.ActiveMode == Orbwalking.OrbwalkingMode.Mixed) { var ms = MinionManager.GetMinions(Q.Range); if (ms != null && ms.Count > 0) { var t = ms.Find(m => Q.GetDmg(m) > m.Health && m.CountEnemiesInRange(200) > 0); if (t != null) { Q.Cast(t); } } } if (Config.Item("清兵Q").GetValue <bool>() && Orbwalker.ActiveMode == Orbwalking.OrbwalkingMode.LaneClear) { var ms = MinionManager.GetMinions(Q.Range); if (ms != null && ms.Count >= 3) { var t = ms.Find(m => Q.GetDmg(m) > m.Health); if (t != null) { Q.Cast(t); } } } if (Orbwalker.ActiveMode == Orbwalking.OrbwalkingMode.Combo) { var target = Orbwalker.GetTarget() as Obj_AI_Hero; if (target != null && target.IsValid && !Orbwalking.CanAttack() && !Player.IsWindingUp && target.Health < Q.GetDmg(target) + W.GetDmg(target)) { Q.Cast(target); } } //Q抢人头 foreach (var enemy in HeroManager.Enemies.Where(e => e.IsValidTarget(Q.Range) && Q.GetDmg(e) + OktwCommon.GetIncomingDamage(e) > e.Health)) { Q.Cast(enemy); } #endregion }