public override void AddToMenu(MenuWrapper.SubMenu menu) { var subMenu = menu.AddSubMenu("Ignite"); Enabled = subMenu.AddLinkedBool("Enabled"); subMenu = subMenu.AddSubMenu("Don't use when these spells are ready"); Q = subMenu.AddLinkedBool(ObjectManager.Player.ChampionName + " Q", false); W = subMenu.AddLinkedBool(ObjectManager.Player.ChampionName + " W", false); E = subMenu.AddLinkedBool(ObjectManager.Player.ChampionName + " E", false); R = subMenu.AddLinkedBool(ObjectManager.Player.ChampionName + " R", false); }
public override void AddToMenu(MenuWrapper.SubMenu menu) { var subMenu = menu.AddSubMenu("Smite"); Enabled = subMenu.AddLinkedBool("Enabled"); EnabledHold = subMenu.AddLinkedKeyBind("Enabled (hold)", 'X', KeyBindType.Press); subMenu = subMenu.AddSubMenu("Camps"); foreach (var entry in SmiteableObjects[Utility.Map.GetMap().Type]) { Camps.Add(entry.Value, subMenu.AddLinkedBool(entry.Key)); } }