/// <summary> /// Initializes a new instance of the <see cref="LolLobbyPartyDto" /> class. /// </summary> /// <param name="ActiveRestrictions">ActiveRestrictions.</param> /// <param name="ActivityLocked">ActivityLocked.</param> /// <param name="ActivityResumeUtcMillis">ActivityResumeUtcMillis.</param> /// <param name="ActivityStartedUtcMillis">ActivityStartedUtcMillis.</param> /// <param name="Chat">Chat.</param> /// <param name="EligibilityHash">EligibilityHash.</param> /// <param name="GameMode">GameMode.</param> /// <param name="MaxPartySize">MaxPartySize.</param> /// <param name="PartyId">PartyId.</param> /// <param name="PartyType">PartyType.</param> /// <param name="PlatformId">PlatformId.</param> /// <param name="Players">Players.</param> /// <param name="Version">Version.</param> public LolLobbyPartyDto(LolLobbyQueueRestrictionDto ActiveRestrictions = default(LolLobbyQueueRestrictionDto), bool?ActivityLocked = default(bool?), long?ActivityResumeUtcMillis = default(long?), long?ActivityStartedUtcMillis = default(long?), LolLobbyPartyChatDto Chat = default(LolLobbyPartyChatDto), long?EligibilityHash = default(long?), LolLobbyGameModeDto GameMode = default(LolLobbyGameModeDto), int?MaxPartySize = default(int?), string PartyId = default(string), string PartyType = default(string), string PlatformId = default(string), List <LolLobbyPartyMemberDto> Players = default(List <LolLobbyPartyMemberDto>), long?Version = default(long?)) { this.ActiveRestrictions = ActiveRestrictions; this.ActivityLocked = ActivityLocked; this.ActivityResumeUtcMillis = ActivityResumeUtcMillis; this.ActivityStartedUtcMillis = ActivityStartedUtcMillis; this.Chat = Chat; this.EligibilityHash = EligibilityHash; this.GameMode = GameMode; this.MaxPartySize = MaxPartySize; this.PartyId = PartyId; this.PartyType = PartyType; this.PlatformId = PlatformId; this.Players = Players; this.Version = Version; }
/// <summary> /// Initializes a new instance of the <see cref="LolLobbyPartyNotificationEnvelopeDto" /> class. /// </summary> /// <param name="Player">Player.</param> /// <param name="QueueRestriction">QueueRestriction.</param> public LolLobbyPartyNotificationEnvelopeDto(LolLobbyPlayerDto Player = default(LolLobbyPlayerDto), LolLobbyQueueRestrictionDto QueueRestriction = default(LolLobbyQueueRestrictionDto)) { this.Player = Player; this.QueueRestriction = QueueRestriction; }