/// <summary> /// Initializes a new instance of the <see cref="ClashRewardDefinition" /> class. /// </summary> /// <param name="RewardSpec">RewardSpec.</param> /// <param name="RewardType">RewardType.</param> public ClashRewardDefinition(ClashRewardSpec RewardSpec = default(ClashRewardSpec), ClashRewardType RewardType = default(ClashRewardType)) { this.RewardSpec = RewardSpec; this.RewardType = RewardType; }
/// <summary> /// Initializes a new instance of the <see cref="ClashEventData" /> class. /// </summary> /// <param name="Bracket">Bracket.</param> /// <param name="EarnedDate">EarnedDate.</param> /// <param name="PlayerUUIDs">PlayerUUIDs.</param> /// <param name="RewardSpec">RewardSpec.</param> /// <param name="RewardType">RewardType.</param> /// <param name="SeasonId">SeasonId.</param> /// <param name="TeamLogoChromaId">TeamLogoChromaId.</param> /// <param name="TeamLogoName">TeamLogoName.</param> /// <param name="TeamName">TeamName.</param> /// <param name="Theme">Theme.</param> /// <param name="Tier">Tier.</param> /// <param name="TournamentId">TournamentId.</param> /// <param name="TournamentName">TournamentName.</param> public ClashEventData(int?Bracket = default(int?), string EarnedDate = default(string), List <string> PlayerUUIDs = default(List <string>), ClashRewardSpec RewardSpec = default(ClashRewardSpec), string RewardType = default(string), int?SeasonId = default(int?), string TeamLogoChromaId = default(string), string TeamLogoName = default(string), string TeamName = default(string), string Theme = default(string), string Tier = default(string), long?TournamentId = default(long?), string TournamentName = default(string)) { this.Bracket = Bracket; this.EarnedDate = EarnedDate; this.PlayerUUIDs = PlayerUUIDs; this.RewardSpec = RewardSpec; this.RewardType = RewardType; this.SeasonId = SeasonId; this.TeamLogoChromaId = TeamLogoChromaId; this.TeamLogoName = TeamLogoName; this.TeamName = TeamName; this.Theme = Theme; this.Tier = Tier; this.TournamentId = TournamentId; this.TournamentName = TournamentName; }