// Model management public static void ClearAll() { areas = null; collisionMaps[0] = null; collisionTiles = null; graphicSets[0] = null; maps = null; npcProperties = null; overlapTileset = null; paletteSets = null; prioritySets = null; spritePartitions = null; tilemaps[0] = null; tilesets[0] = null; }
private void InitializeVariables() { selection = new Overlay.Selection(); collision = Collision.Instance; tileset = new OverlapTileset(); }