private static void Descent() { var ticker = new Ticker(6000); MoveHelper.Down(true); if (ObjectManager.MyPlayer.InVashjir) { //ugly vashjir method var timerDiff = new Ticker(1000); float diffSelf = 3; Location oldPos = ObjectManager.MyPlayer.Location; while (!ticker.IsReady && diffSelf > 0.3) { if (timerDiff.IsReady) { diffSelf = MoveHelper.NegativeValue(oldPos.Z - ObjectManager.MyPlayer.Location.Z); timerDiff.Reset(); oldPos = ObjectManager.MyPlayer.Location; } Thread.Sleep(10); } } else { while (ObjectManager.MyPlayer.IsFlying && !ticker.IsReady) { Thread.Sleep(10); } } MoveHelper.Down(false); }
public static bool Approach(Location location, int distance) { var timeout = new Ticker(6000); double num2 = location.DistanceToSelf; MoveHelper.StopMove(); location.Face(); FlyingEngine.Navigator.Start(); FlyingEngine.Navigator.SetDestination(location); while (location.DistanceToSelf2D > distance) { if (timeout.IsReady) { FlyingEngine.Navigator.Stop(); return false; } if (location.DistanceToSelf < num2) { num2 = location.DistanceToSelf; timeout.Reset(); } if (location.DistanceToSelf < distance) { FlyingEngine.Navigator.Stop(); } Thread.Sleep(10); } FlyingEngine.Navigator.Stop(); Descent(); return true; }
public static void ChatboxSendText(string text) { if (IsChatboxOpened) { KeyLowHelper.PressKey(MicrosoftVirtualKeys.VK_LCONTROL); KeyLowHelper.PressKey(MicrosoftVirtualKeys.A); KeyLowHelper.ReleaseKey(MicrosoftVirtualKeys.A); KeyLowHelper.ReleaseKey(MicrosoftVirtualKeys.VK_LCONTROL); KeyLowHelper.PressKey(MicrosoftVirtualKeys.Delete); KeyLowHelper.ReleaseKey(MicrosoftVirtualKeys.Delete); Thread.Sleep(200); } else { KeyLowHelper.SendEnter(); Open.Reset(); while (!IsChatboxOpened && !Open.IsReady) { Thread.Sleep(2); } } SendTextNow(text); Thread.Sleep(0x3e8); KeyLowHelper.SendEnter(); }
internal static void Pulse() { if (CorpsePosition.X == 0 && CorpsePosition.Y == 0 && CorpsePosition.Z == 0) { GrindingEngine.Navigator.Stop(); MoveHelper.ReleaseKeys(); CorpsePosition = ObjectManager.MyPlayer.Location; GrindingEngine.UpdateStats(0, 0, 1); } while (!ObjectManager.MyPlayer.IsGhost) { Thread.Sleep(1000); Frame staticPopup1Button1 = InterfaceHelper.GetFrameByName("StaticPopup1Button1"); if (staticPopup1Button1 != null && staticPopup1Button1.IsVisible) { staticPopup1Button1.LeftClick(); Thread.Sleep(2000); } Thread.Sleep(100); } if (GrindingEngine.Navigation.SpotToHit != CorpsePosition) { GrindingEngine.Navigation.SetNewSpot(CorpsePosition); } GrindingEngine.Navigation.Pulse(); if (GrindingEngine.Navigation.IsLastWaypoints || CorpsePosition.DistanceToSelf2D < 20) { Logging.Write("Move to our corpse"); GrindingEngine.Navigator.Stop(); MoveHelper.ReleaseKeys(); MoveHelper.MoveToLoc(CorpsePosition, 3); Logging.Write("Lets ress"); Frame staticPopup1Button1 = InterfaceHelper.GetFrameByName("StaticPopup1Button1"); var clickTimeout = new Ticker(5*1000); bool firstClick = false; while (ObjectManager.MyPlayer.IsGhost) { if (!firstClick || clickTimeout.IsReady) { if (staticPopup1Button1 != null && staticPopup1Button1.IsVisible) { staticPopup1Button1.LeftClick(); firstClick = true; clickTimeout.Reset(); } } Thread.Sleep(1000); } Logging.Write("Ress worked"); Reset(); GrindingEngine.Navigator.Stop(); GrindingEngine.Navigation = new GrindingNavigation(GrindingEngine.CurrentProfile); return; } Thread.Sleep(10); }
public static void WaitFrameReload() { TimeOut.Reset(); while (!TimeOut.IsReady) { Thread.Sleep(1); } }
public static void BotStarted() { if (LazySettings.StopAfterBool) { _stopAfter = new Ticker((Convert.ToDouble(LazySettings.StopAfter)*60)*1000); _stopAfter.Reset(); Logging.Write(LogType.Info, "Stop after enabled, will stop in " + Convert.ToDouble(LazySettings.StopAfter) + " minuttes"); } }
public static void BotStarted() { if (ReloggerSettings.PeriodicReloggingEnabled && ReloggerSettings.ReloggingEnabled) { _logOutAfter = new Ticker((Convert.ToDouble(ReloggerSettings.PeriodicLogOut)*60)*1000); _logOutAfter.Reset(); Logging.Write(LogType.Info, "Periodic relog enabled. Next logout in: " + Convert.ToDouble(ReloggerSettings.PeriodicLogOut) + " minutes"); } }
public static void SendLuaOverChat(String text) { if (String.IsNullOrWhiteSpace(text)) { return; } if (Mail.MailFrame.CurrentTabIsSendMail) { Mail.MailFrame.ClickInboxTab(); } if (IsChatboxOpened) { KeyLowHelper.PressKey(MicrosoftVirtualKeys.VK_LCONTROL); KeyLowHelper.PressKey(MicrosoftVirtualKeys.A); KeyLowHelper.ReleaseKey(MicrosoftVirtualKeys.A); KeyLowHelper.ReleaseKey(MicrosoftVirtualKeys.VK_LCONTROL); KeyLowHelper.PressKey(MicrosoftVirtualKeys.Delete); KeyLowHelper.ReleaseKey(MicrosoftVirtualKeys.Delete); Thread.Sleep(200); // 修改成50,从200,想快点 } else { KeyLowHelper.SendEnter(); Open.Reset(); while (!IsChatboxOpened && !Open.IsReady) { Thread.Sleep(2); } } Clipboard.SetDataObject(text, true, 10, 200); KeyLowHelper.SendCtrlV(); Thread.Sleep(100); KeyLowHelper.SendEnter(); Thread.Sleep(1000); // 修改成100,从1000,想快点 }
public static void PushKeys() { if (_oldRunForwards != _runForwards) { KeyT.Wait(); KeyT.Reset(); if (_runForwards) { KeyHelper.PressKey("Up"); } else { KeyHelper.ReleaseKey("Up"); } } if (_oldRunBackwards != _runBackwards) { KeyT.Wait(); KeyT.Reset(); if (_runBackwards) { KeyHelper.PressKey("Down"); } else { KeyHelper.ReleaseKey("Down"); } } if (_oldDown != _down) { KeyT.Wait(); KeyT.Reset(); if (_down) { KeyHelper.PressKey("X"); } else { KeyHelper.ReleaseKey("X"); } } if (_oldStrafeLeft != _strafeLeft) { KeyT.Wait(); KeyT.Reset(); if (_strafeLeft) { KeyHelper.PressKey("Q"); } else { KeyHelper.ReleaseKey("Q"); } //PLazyBot.Scripter.WriteLine("RotateLeft: " + rotateLeft); } if (_oldStrafeRight != _strafeRight) { KeyT.Wait(); KeyT.Reset(); if (_strafeRight) { KeyHelper.PressKey("E"); } else { KeyHelper.ReleaseKey("E"); } //PLazyBot.Scripter.WriteLine("RotateLeft: " + rotateLeft); } if (_oldRotateLeft != _rotateLeft) { KeyT.Wait(); KeyT.Reset(); if (_rotateLeft) { KeyHelper.PressKey("Left"); } else { KeyHelper.ReleaseKey("Left"); } //PLazyBot.Scripter.WriteLine("RotateLeft: " + rotateLeft); } if (_oldRotateRight != _rotateRight) { KeyT.Wait(); KeyT.Reset(); if (_rotateRight) { KeyHelper.PressKey("Right"); } else { KeyHelper.ReleaseKey("Right"); } //PLazyBot.Scripter.WriteLine("RotateRight: " + rotateRight); } _oldRunForwards = _runForwards; _oldRunBackwards = _runBackwards; _oldStrafeLeft = _strafeLeft; _oldStrafeRight = _strafeRight; _oldRotateLeft = _rotateLeft; _oldRotateRight = _rotateRight; _oldDown = _down; }
/// <summary> /// Moves to the location /// </summary> /// <param name = "targetObject">The target object.</param> /// <param name = "distance">The distance.</param> /// <param name = "continueMove"></param> /// <param name = "breakOnCombat"></param> /// <returns></returns> public static bool MoveToLoc(Location targetObject, double distance, bool continueMove, bool breakOnCombat) { Location oldPos = ObjectManager.MyPlayer.Location; var timer = new Ticker(1000 * 1.1); var timerWaypoint = new Ticker(1000 * 30); int stuck = 0; while (targetObject.DistanceToSelf > distance && !timerWaypoint.IsReady) { targetObject.Face(); Forwards(true); if (ObjectManager.MyPlayer.Location.GetDistanceTo(oldPos) > 1) { oldPos = ObjectManager.MyPlayer.Location; timer.Reset(); } if (breakOnCombat && ObjectManager.GetAttackers.Count != 0 && ObjectManager.ShouldDefend) { Forwards(false); return(false); } Forwards(true); if (ObjectManager.MyPlayer.Location.GetDistanceTo(oldPos) < 1 && timer.IsReady) { if (stuck > 3) { return(false); } Logging.Write("[Move]I am stuck " + stuck); switch (stuck) { case 0: Forwards(false); Forwards(true); Thread.Sleep(50); Jump(); Thread.Sleep(800); break; case 1: Forwards(false); Forwards(true); StrafeLeft(true); Thread.Sleep(800); break; case 2: Forwards(false); Forwards(true); StrafeLeft(true); Thread.Sleep(800); break; case 3: Forwards(false); Forwards(true); StrafeRight(true); Thread.Sleep(800); break; } Thread.Sleep(200); stuck++; ReleaseKeys(); Thread.Sleep(500); timer.Reset(); } Thread.Sleep(10); } if (timerWaypoint.IsReady && targetObject.DistanceToSelf > distance) { Logging.Write("Approach: " + targetObject + " failed"); Forwards(false); return(false); } if (!continueMove) { Forwards(false); ReleaseKeys(); } targetObject.Face(); return(true); }
/// <summary> /// Moves to the unit. /// </summary> /// <param name = "targetObject">The unit to approach.</param> /// <param name = "distance">The distance.</param> /// <returns>Returns true on sucess</returns> public static bool MoveToUnit(PUnit targetObject, double distance) { //Start by facing Location oldPos = ObjectManager.MyPlayer.Location; Forwards(false); var timer = new Ticker(1000 * 1.1); var timerWaypoint = new Ticker(1000 * 16); int stuck = 0; while (targetObject.DistanceToSelf > distance && !timerWaypoint.IsReady) { targetObject.Face(); Forwards(true); if (ObjectManager.MyPlayer.Location.GetDistanceTo(oldPos) > 1) { oldPos = ObjectManager.MyPlayer.Location; timer.Reset(); } Forwards(true); if (ObjectManager.MyPlayer.Location.GetDistanceTo(oldPos) < 1 && timer.IsReady) { if (stuck > 3) { return(false); } Logging.Write("[Move]I am stuck " + stuck); switch (stuck) { case 0: Forwards(false); Forwards(true); Thread.Sleep(50); Jump(); Thread.Sleep(800); break; case 1: Forwards(false); Forwards(true); StrafeLeft(true); Thread.Sleep(800); break; case 2: Forwards(false); Forwards(true); StrafeLeft(true); Thread.Sleep(800); break; case 3: Forwards(false); Forwards(true); StrafeRight(true); Thread.Sleep(800); break; } Thread.Sleep(200); stuck++; ReleaseKeys(); Thread.Sleep(500); timer.Reset(); } Thread.Sleep(10); } if (timerWaypoint.IsReady && targetObject.DistanceToSelf > distance) { Logging.Write("Approach: " + targetObject.Name + " failed"); Forwards(false); return(false); } Forwards(false); ReleaseKeys(); targetObject.Face(); return(true); }
// 根据路点跑 private static bool MeGoGo(Dictionary<int, Location> path) { Ticker StuckTimer = new Ticker(300000); //5 min Ticker _stuckTimer = new Ticker(3000); foreach (KeyValuePair<int, Location> dest in path) { Location _destination = dest.Value; double _stopDistance = 1; int stuck = 0; double destinationDistance = _destination.DistanceToSelf2D; while (destinationDistance > _stopDistance) { destinationDistance = _destination.DistanceToSelf2D; if (LazyEvo.LGrindEngine.Helpers.Stuck.IsStuck && _stuckTimer.IsReady) { LazyEvo.LGrindEngine.Helpers.Unstuck.TryUnstuck(); _stuckTimer.Reset(); stuck++; } if (StuckTimer.IsReady) { stuck = 0; } if (stuck > 6) { // Stuck more than 6 times in 5 min 卡壳在5分钟之内,超过6次 MoveHelper.ReleaseKeys(); return false; } if (destinationDistance > _stopDistance) { if (!_destination.IsFacing(0.2f)) { _destination.Face(); } KeyHelper.PressKey("Up"); } else { MoveHelper.ReleaseKeys(); } Thread.Sleep(10); } } return true; }
internal static bool DismountAndHarvest(PGameObject harvest, Ticker timeOut) { if (!LazySettings.BackgroundMode && !harvest.Location.IsFacing()) { harvest.Location.Face(); } if (Mount.IsMounted() && !ObjectManager.MyPlayer.IsInFlightForm) { Mount.Dismount(); timeOut.Reset(); while (ObjectManager.MyPlayer.IsMoving && !timeOut.IsReady) Thread.Sleep(100); Thread.Sleep(500); } Logging.Debug("Going to do harvest now"); harvest.Interact(true); Latency.Sleep(ObjectManager.MyPlayer.UnitRace != "Tauren" ? 750 : 500); if (!ObjectManager.MyPlayer.IsCasting && ObjectManager.MyPlayer.UnitRace != "Tauren") { harvest.Interact(true); Latency.Sleep(750); } if (CheckFight(harvest)) { ToldAboutNode.TellAbout("正在战斗状态", harvest); return false; } timeOut.Reset(); while (ObjectManager.MyPlayer.IsCasting && !timeOut.IsReady) { if (CheckFight(harvest)) { ToldAboutNode.TellAbout("正在战斗状态", harvest); return false; } Thread.Sleep(100); } if (CheckFight(harvest)) { ToldAboutNode.TellAbout("正在战斗状态", harvest); return false; } if (Langs.SkillToLow(ObjectManager.MyPlayer.RedMessage)) { Logging.Write("技能太低"); HelperFunctions.ResetRedMessage(); if (FindNode.IsMine(harvest) || FindNode.IsHerb(harvest)) { SkillToLow.Blacklist(harvest.Name, 240); } return false; } return true; }
//Ugly ugly ugly but we have to support vashir internal static void DescentToSchool(PGameObject nodeToHarvest) { var ticker = new Ticker(20*1000); var timerDiff = new Ticker(500); float diffSelf = 3; Location oldPos = ObjectManager.MyPlayer.Location; float diffZ = MoveHelper.NegativeValue(nodeToHarvest.Location.Z - ObjectManager.MyPlayer.Location.Z); while (ObjectManager.MyPlayer.IsFlying && diffZ > 2 && !ticker.IsReady && diffSelf > 0.3) { if (FlyingBlackList.IsBlacklisted(nodeToHarvest)) return; diffZ = MoveHelper.NegativeValue(ObjectManager.MyPlayer.Location.Z - nodeToHarvest.Location.Z); if (timerDiff.IsReady) { diffSelf = MoveHelper.NegativeValue(oldPos.Z - ObjectManager.MyPlayer.Location.Z); timerDiff.Reset(); oldPos = ObjectManager.MyPlayer.Location; } Thread.Sleep(10); } }
private static bool ApprochNode(PGameObject harvest) { var harvestModified = new PGameObject(harvest.BaseAddress); int num = Convert.ToInt32(FlyingSettings.ApproachModifier); var modifiedPos = new Location(harvestModified.X, harvestModified.Y, (harvestModified.Z + num)); if (!ObjectManager.MyPlayer.IsFlying) { modifiedPos = new Location(harvestModified.X, harvestModified.Y, harvestModified.Z); } var timeout = new Ticker(8000); double num2 = modifiedPos.DistanceToSelf; bool jumped = false; StopASec.Reset(); while (modifiedPos.DistanceToSelf2D > 10.0) { FlyingEngine.Navigator.SetDestination(modifiedPos); if (PlayerToClose(20, harvest)) { ToldAboutNode.TellAbout("Player to close", harvest); return false; } if (timeout.IsReady) { if (FlyingSettings.AutoBlacklist) { Logging.Write("Blacklisting node for-ever"); FlyingBlackList.AddBadNode(harvest.Location); } FlyingEngine.Navigator.Stop(); ToldAboutNode.TellAbout("node blacklisted", harvest); return false; } if (StopASec.IsReady) { Logging.Write("Check spin"); FlyingEngine.Navigator.Stop(); MoveHelper.ReleaseKeys(); harvest.Location.Face(); StopASec.Reset(); FlyingEngine.Navigator.Start(); } if (FlyingBlackList.IsBlacklisted(harvest)) { ToldAboutNode.TellAbout("node blacklisted", harvest); return false; } if (modifiedPos.DistanceToSelf < num2) { num2 = modifiedPos.DistanceToSelf; timeout.Reset(); } if (modifiedPos.DistanceToSelf > 2.0) { FlyingEngine.Navigator.Start(); } else { FlyingEngine.Navigator.Stop(); } if (Stuck.IsStuck) { Unstuck.TryUnstuck(false); } if (!Mount.IsMounted()) { Logging.Write("We got dismounted, abort"); return false; } if (!jumped && modifiedPos.DistanceToSelf2D > 20 && !ObjectManager.MyPlayer.IsFlying && ObjectManager.MyPlayer.IsMounted && !ObjectManager.MyPlayer.InVashjir) { Logging.Write("正在地面上跑,飞起来"); FlyingEngine.Navigator.Stop(); MoveHelper.Jump(1000); FlyingEngine.Navigator.Start(); jumped = true; } Thread.Sleep(100); } FlyingEngine.Navigator.Stop(); return (harvestModified.Location.DistanceToSelf2D < 10.0); }
internal static bool GatherFishNode(PGameObject node) { if (_reLure == null) { _reLure = new Ticker(600000); _reLure.ForceReady(); } FlyingEngine.Navigator.Stop(); var combat = new StateCombat(); int nearestIndexInPositionList = Location.GetClosestPositionInList(FlyingEngine.CurrentProfile.WaypointsNormal, node.Location); Location position = FlyingEngine.CurrentProfile.WaypointsNormal[nearestIndexInPositionList]; if (!ApproachPosFlying.Approach(position, 5)) { return false; } node.Location.Face(); if (Bobber() != null) { Logging.Write("Someone is fishing, break"); return false; } if (!CheckMobs(node)) { return false; } if (FlyingBlackList.IsBlacklisted(node)) { ToldAboutNode.TellAbout("is blacklisted", node); return false; } DescentToSchool(node); Mount.Dismount(); var timeout = new Ticker((FlyingSettings.MaxTimeAtSchool*60)*1000); var checkIfValid = new Ticker(8000); while (node.IsValid) { while (combat.NeedToRun) { combat.DoWork(); timeout.Reset(); } if (checkIfValid.IsReady) { if (ObjectManager.GetObjects.FirstOrDefault(u => u.BaseAddress == node.BaseAddress) == null) { break; } checkIfValid.Reset(); } if (FlyingSettings.Lure && _reLure.IsReady) { KeyHelper.SendKey("Lure"); Thread.Sleep(3500); _reLure.Reset(); } if (timeout.IsReady) { return false; } if (ObjectManager.MyPlayer.IsSwimming) { MoveHelper.Jump(1500); Thread.Sleep(1000); KeyHelper.SendKey("Waterwalk"); Thread.Sleep(2000); MoveHelper.Jump(1500); Thread.Sleep(1500); if (ObjectManager.MyPlayer.IsSwimming) { return false; } } node.Location.Face(); var timeout3 = new Ticker(4000); while (!timeout3.IsReady && (node.Location.DistanceToSelf2D < 14)) { MoveHelper.Backwards(true); Thread.Sleep(20); } MoveHelper.ReleaseKeys(); timeout3.Reset(); node.Location.Face(); while (!timeout3.IsReady && (node.Location.DistanceToSelf2D > 16)) { MoveHelper.Forwards(true); Thread.Sleep(20); } MoveHelper.ReleaseKeys(); KeyHelper.SendKey("Fishing"); Thread.Sleep(1500); Fishing.FindBobberAndClick(FlyingSettings.WaitForLoot); Thread.Sleep(100); } return true; }
/// <summary> /// Moves to the unit. /// </summary> /// <param name = "targetObject">The unit to approach.</param> /// <param name = "distance">The distance.</param> /// <returns>Returns true on sucess</returns> public static bool MoveToUnit(PUnit targetObject, double distance) { //Start by facing Location oldPos = ObjectManager.MyPlayer.Location; Forwards(false); var timer = new Ticker(1000*1.1); var timerWaypoint = new Ticker(1000*16); int stuck = 0; while (targetObject.DistanceToSelf > distance && !timerWaypoint.IsReady) { targetObject.Face(); Forwards(true); if (ObjectManager.MyPlayer.Location.GetDistanceTo(oldPos) > 1) { oldPos = ObjectManager.MyPlayer.Location; timer.Reset(); } Forwards(true); if (ObjectManager.MyPlayer.Location.GetDistanceTo(oldPos) < 1 && timer.IsReady) { if (stuck > 3) return false; Logging.Write("[Move]I am stuck " + stuck); switch (stuck) { case 0: Forwards(false); Forwards(true); Thread.Sleep(50); Jump(); Thread.Sleep(800); break; case 1: Forwards(false); Forwards(true); StrafeLeft(true); Thread.Sleep(800); break; case 2: Forwards(false); Forwards(true); StrafeLeft(true); Thread.Sleep(800); break; case 3: Forwards(false); Forwards(true); StrafeRight(true); Thread.Sleep(800); break; } Thread.Sleep(200); stuck++; ReleaseKeys(); Thread.Sleep(500); timer.Reset(); } Thread.Sleep(10); } if (timerWaypoint.IsReady && targetObject.DistanceToSelf > distance) { Logging.Write("Approach: " + targetObject.Name + " failed"); Forwards(false); return false; } Forwards(false); ReleaseKeys(); targetObject.Face(); return true; }
private static void gogo() { Dictionary<int, Location> nowpath = new Dictionary<int, Location>(); Ticker isJump = new Ticker(500000); int level = ObjectManager.MyPlayer.Level; int nowlevel = ObjectManager.MyPlayer.Level; int exp = ObjectManager.MyPlayer.ExperiencePercentage; int nowexp = ObjectManager.MyPlayer.ExperiencePercentage; int last_run_exp = ObjectManager.MyPlayer.ExperiencePercentage; DateTime intime = DateTime.Now; DateTime last_run_time = DateTime.Now; while (true) { switch (FBStatus) { case DBStatus.In_EntryChecking: if (isJump.IsReady) { isJump.Reset(); KeyLowHelper.PressKey(MicrosoftVirtualKeys.Space); KeyLowHelper.ReleaseKey(MicrosoftVirtualKeys.Space); Thread.Sleep(4000); } while (!SetLeader()) ; if (CanStart()) { LastLeaderStep = 0; FBStatus = DBStatus.In_LeaderInScopeCheck; Logging.Write("检查大号是不是在范围内"); last_run_exp = ObjectManager.MyPlayer.ExperiencePercentage; exp = ObjectManager.MyPlayer.ExperiencePercentage; level = ObjectManager.MyPlayer.Level; } break; case DBStatus.In_LeaderInScopeCheck: if (isJump.IsReady) { isJump.Reset(); KeyLowHelper.PressKey(MicrosoftVirtualKeys.Space); KeyLowHelper.ReleaseKey(MicrosoftVirtualKeys.Space); Thread.Sleep(4000); } if (IsLeaderInScope()) { nowpath = GetMemPath(); FBStatus = DBStatus.In_Running; int this_turn_exp = ObjectManager.MyPlayer.ExperiencePercentage - last_run_exp; this_turn_exp = this_turn_exp >= 0 ? this_turn_exp : 100 + this_turn_exp; Logging.Write(string.Format("第{0}次跑路。这次共获得经验[{1}],耗时[{2}]。", LastLeaderStep + 1, this_turn_exp, DateTime.Now - last_run_time)); last_run_exp = ObjectManager.MyPlayer.ExperiencePercentage; last_run_time = DateTime.Now; } break; case DBStatus.In_Running: if (isJump.IsReady) { isJump.Reset(); KeyLowHelper.PressKey(MicrosoftVirtualKeys.Space); KeyLowHelper.ReleaseKey(MicrosoftVirtualKeys.Space); Thread.Sleep(4000); } if (MeGoGo(nowpath)) { if (LastLeaderStep == LeaderInFB.Keys.Max()) { FBStatus = DBStatus.In_CheckIsOut; Logging.Write(string.Format("等待大号暗语,准备出本")); } else { FBStatus = DBStatus.In_LeaderInScopeCheck; } LastLeaderStep++; } break; case DBStatus.In_CheckIsOut: if (isJump.IsReady) { isJump.Reset(); KeyLowHelper.PressKey(MicrosoftVirtualKeys.Space); KeyLowHelper.ReleaseKey(MicrosoftVirtualKeys.Space); Thread.Sleep(4000); } if (_Action == ActionStatus.OutFB || _Action == ActionStatus.DirectOut) { Logging.Write(string.Format("收到暗语,出本!!!")); nowlevel = ObjectManager.MyPlayer.Level; nowexp = ObjectManager.MyPlayer.ExperiencePercentage; if (_Action == ActionStatus.OutFB) MeGoGo(GetMemOutPath()); //出副本 Thread.Sleep(200); FBExit.Face(); KeyHelper.PressKey("Up"); while (ObjectManager.InGame) Thread.Sleep(100); KeyHelper.ReleaseKey("Up"); Thread.Sleep(2000); while (!ObjectManager.InGame) Thread.Sleep(100); _Action = ActionStatus.Nothing; Logging.Write(string.Format("出来了,等待暗语,准备进本。上次刷本经验获得了{0}%,耗时{1},升了{2}级", nowexp - exp >= 0 ? nowexp - exp : 100 + nowexp - exp, DateTime.Now - intime, nowlevel - level)); FBStatus = DBStatus.Out_ExitDone; } break; case DBStatus.Out_ExitDone: if (_Action == ActionStatus.InFB) { FBStatus = DBStatus.Out_following; _Action = ActionStatus.Nothing; } break; case DBStatus.Out_following: if (isJump.IsReady) { isJump.Reset(); KeyLowHelper.PressKey(MicrosoftVirtualKeys.Space); KeyLowHelper.ReleaseKey(MicrosoftVirtualKeys.Space); Thread.Sleep(4000); } Logging.Write(string.Format("进本!!!")); FBEntry.Face(); KeyHelper.PressKey("Up"); while (ObjectManager.InGame) Thread.Sleep(100); KeyHelper.ReleaseKey("Up"); Thread.Sleep(2000); while (!ObjectManager.InGame) Thread.Sleep(100); Logging.Write(string.Format("进副本了,现在是{0}级,经验{1}%", ObjectManager.MyPlayer.Level, ObjectManager.MyPlayer.ExperiencePercentage)); level = ObjectManager.MyPlayer.Level; exp = ObjectManager.MyPlayer.ExperiencePercentage; last_run_exp = exp; intime = DateTime.Now; last_run_time = intime; FBStatus = DBStatus.In_EntryChecking; break; } Thread.Sleep(100); } }
/// <summary> /// Moves to the location /// </summary> /// <param name = "targetObject">The target object.</param> /// <param name = "distance">The distance.</param> /// <param name = "continueMove"></param> /// <param name = "breakOnCombat"></param> /// <returns></returns> public static bool MoveToLoc(Location targetObject, double distance, bool continueMove, bool breakOnCombat) { Location oldPos = ObjectManager.MyPlayer.Location; var timer = new Ticker(1000*1.1); var timerWaypoint = new Ticker(1000*30); int stuck = 0; while (targetObject.DistanceToSelf > distance && !timerWaypoint.IsReady) { targetObject.Face(); Forwards(true); if (ObjectManager.MyPlayer.Location.GetDistanceTo(oldPos) > 1) { oldPos = ObjectManager.MyPlayer.Location; timer.Reset(); } if (breakOnCombat && ObjectManager.GetAttackers.Count != 0 && ObjectManager.ShouldDefend) { Forwards(false); return false; } Forwards(true); if (ObjectManager.MyPlayer.Location.GetDistanceTo(oldPos) < 1 && timer.IsReady) { if (stuck > 3) return false; Logging.Write("[Move]I am stuck " + stuck); switch (stuck) { case 0: Forwards(false); Forwards(true); Thread.Sleep(50); Jump(); Thread.Sleep(800); break; case 1: Forwards(false); Forwards(true); StrafeLeft(true); Thread.Sleep(800); break; case 2: Forwards(false); Forwards(true); StrafeLeft(true); Thread.Sleep(800); break; case 3: Forwards(false); Forwards(true); StrafeRight(true); Thread.Sleep(800); break; } Thread.Sleep(200); stuck++; ReleaseKeys(); Thread.Sleep(500); timer.Reset(); } Thread.Sleep(10); } if (timerWaypoint.IsReady && targetObject.DistanceToSelf > distance) { Logging.Write("Approach: " + targetObject + " failed"); Forwards(false); return false; } if (!continueMove) { Forwards(false); ReleaseKeys(); } targetObject.Face(); return true; }
public static void lua_GetAllMail() { Ticker ServerMail = new Ticker(65000); // 确保邮箱开着 if (MailFrame.CurrentTabIsSendMail) MailFrame.ClickInboxTab(); ServerMail.Reset(); // 发送取结果的命令 KeyHelper.SendLuaOverChat("/script GetAllMailDoor()"); while (GetInfoFromFrame() == LUA_RUNNING_STRING) { // 看看是否所有邮件都取完 string info = frmMailData.GetInfoText; if (string.IsNullOrWhiteSpace(info)) { Logging.Write("读取frmMailData.GetInfoText信息返回空字符"); continue; } if (Convert.ToInt32(info) == 0) MailFrame.Close(); if (ServerMail.IsReady) { MailManager.TargetMailBox(); ServerMail.Reset(); Thread.Sleep(1000); } Thread.Sleep(100); } // 取得返回值(注意排错) string resultString = GetInfoFromFrame(); if (resultString.Contains("错误")) { Logging.Write("获取信息错误: " + resultString); return; } }
private static void DescentToCorpse() { var ticker = new Ticker(28000); var timerDiff = new Ticker(500); float diffSelf = 3; Location oldPos = ObjectManager.MyPlayer.Location; MoveHelper.Down(true); while (!ticker.IsReady && diffSelf > 0.3) { if (timerDiff.IsReady) { diffSelf = MoveHelper.NegativeValue(oldPos.Z - ObjectManager.MyPlayer.Location.Z); timerDiff.Reset(); oldPos = ObjectManager.MyPlayer.Location; } Thread.Sleep(10); } MoveHelper.Down(false); }