public DrawPath ( |
||
path | ||
strokeColor | Color | |
strokeW | float | |
리턴 | void |
/// <summary> /// Draw specific border (top/bottom/left/right) with the box data (style/width/rounded).<br/> /// </summary> /// <param name="borderSide">desired border to draw</param> /// <param name="box">the box to draw its borders, contain the borders data</param> /// <param name="g">the device to draw into</param> /// <param name="rect">the rectangle the border is enclosing</param> /// <param name="isLineStart">Specifies if the border is for a starting line (no bevel on left)</param> /// <param name="isLineEnd">Specifies if the border is for an ending line (no bevel on right)</param> static void DrawBorder(CssSide borderSide, CssBox box, PaintVisitor p, RectangleF rect, bool isLineStart, bool isLineEnd) { float actualBorderWidth; Color borderColor; CssBorderStyle style; GetBorderBorderDrawingInfo(box, borderSide, out style, out borderColor, out actualBorderWidth); DrawBoard g = p.InnerDrawBoard; if (box.HasSomeRoundCorner) { GraphicsPath borderPath = GetRoundedBorderPath(p, borderSide, box, rect); if (borderPath != null) { // rounded border need special path var smooth = g.SmoothingMode; if (!p.AvoidGeometryAntialias && box.HasSomeRoundCorner) { g.SmoothingMode = SmoothingMode.AntiAlias; } p.DrawPath(borderPath, borderColor, actualBorderWidth); //using (var pen = GetPen(p.Platform, style, borderColor, actualBorderWidth)) //using (borderPath) //{ // g.DrawPath(pen, borderPath); //} g.SmoothingMode = smooth; } } else { // non rounded border switch (style) { case CssBorderStyle.Inset: case CssBorderStyle.Outset: { // inset/outset border needs special rectangle PointF[] borderPnts = new PointF[4]; SetInOutsetRectanglePoints(borderSide, box, rect, isLineStart, isLineEnd, borderPnts); g.FillPolygon(borderColor, borderPnts); } break; default: { // solid/dotted/dashed border draw as simple line //using (var pen = GetPen(p.Platform, style, borderColor, actualBorderWidth)) //{ var prevColor = g.StrokeColor; g.StrokeColor = borderColor; float prevStrokeW = g.StrokeWidth; g.StrokeWidth = actualBorderWidth; //s_simpleRectBorderBuilder.SetBorderWidth( // box.ActualBorderLeftWidth, // box.ActualBorderTopWidth, // box.ActualBorderRightWidth, // box.ActualBorderBottomWidth // ); //s_simpleRectBorderBuilder.BuildOverRefBounds( // rect.Left, // rect.Top, // rect.Width, // rect.Height, // s_reusableBorderCoords); switch (borderSide) { case CssSide.Top: g.DrawLine((float)Math.Ceiling(rect.Left), rect.Top + box.ActualBorderTopWidth / 2, rect.Right - 1, rect.Top + box.ActualBorderTopWidth / 2); break; case CssSide.Left: g.DrawLine(rect.Left + box.ActualBorderLeftWidth / 2, (float)Math.Ceiling(rect.Top), rect.Left + box.ActualBorderLeftWidth / 2, (float)Math.Floor(rect.Bottom)); break; case CssSide.Bottom: g.DrawLine((float)Math.Ceiling(rect.Left), rect.Bottom - box.ActualBorderBottomWidth / 2, rect.Right - 1, rect.Bottom - box.ActualBorderBottomWidth / 2); break; case CssSide.Right: g.DrawLine(rect.Right - box.ActualBorderRightWidth / 2, (float)Math.Ceiling(rect.Top), rect.Right - box.ActualBorderRightWidth / 2, (float)Math.Floor(rect.Bottom)); break; } g.StrokeWidth = prevStrokeW; g.StrokeColor = prevColor; } break; } } }
public override void Paint(PaintVisitor p) { Canvas g = p.InnerCanvas; if (fillColor.A > 0) { p.FillPath(_path, this.fillColor); } //--------------------------------------------------------- if (this.ImageBinder != null) { //--------------------------------------------------------- //Because we need external image resource , so ... //use render technique like CssBoxImage **** //--------------------------------------------------------- RectangleF r = new RectangleF(this.ActualX, this.ActualY, this.ActualWidth, this.ActualHeight); bool tryLoadOnce = false; EVAL_STATE: switch (this.ImageBinder.State) { case ImageBinderState.Unload: { //async request image if (!tryLoadOnce) { p.RequestImageAsync(_imgRun.ImageBinder, this._imgRun, this); //retry again tryLoadOnce = true; goto EVAL_STATE; } } break; case ImageBinderState.Loading: { //RenderUtils.DrawImageLoadingIcon(g, r); } break; case ImageBinderState.Loaded: { Image img; if ((img = _imgRun.ImageBinder.Image) != null) { if (_imgRun.ImageRectangle == Rectangle.Empty) { g.DrawImage(img, r); } else { // g.DrawImage(img, _imgRun.ImageRectangle); } } else { RenderUtils.DrawImageLoadingIcon(g, r); if (r.Width > 19 && r.Height > 19) { g.DrawRectangle(Color.LightGray, r.X, r.Y, r.Width, r.Height); } } } break; case ImageBinderState.NoImage: { } break; case ImageBinderState.Error: { RenderUtils.DrawImageErrorIcon(g, r); } break; } } //--------------------------------------------------------- if (this.strokeColor.A > 0 && this.ActualStrokeWidth > 0) { p.DrawPath(_path, strokeColor, ActualStrokeWidth); } }
/// <summary> /// Draw specific border (top/bottom/left/right) with the box data (style/width/rounded).<br/> /// </summary> /// <param name="borderSide">desired border to draw</param> /// <param name="box">the box to draw its borders, contain the borders data</param> /// <param name="g">the device to draw into</param> /// <param name="rect">the rectangle the border is enclosing</param> /// <param name="isLineStart">Specifies if the border is for a starting line (no bevel on left)</param> /// <param name="isLineEnd">Specifies if the border is for an ending line (no bevel on right)</param> static void DrawBorder(CssSide borderSide, CssBox box, PaintVisitor p, RectangleF rect, bool isLineStart, bool isLineEnd) { float actualBorderWidth; Color borderColor; CssBorderStyle style; GetBorderBorderDrawingInfo(box, borderSide, out style, out borderColor, out actualBorderWidth); Canvas g = p.InnerCanvas; if (box.HasSomeRoundCorner) { GraphicsPath borderPath = GetRoundedBorderPath(p, borderSide, box, rect); if (borderPath != null) { // rounded border need special path var smooth = g.SmoothingMode; if (!p.AvoidGeometryAntialias && box.HasSomeRoundCorner) { g.SmoothingMode = SmoothingMode.AntiAlias; } p.DrawPath(borderPath, borderColor, actualBorderWidth); //using (var pen = GetPen(p.Platform, style, borderColor, actualBorderWidth)) //using (borderPath) //{ // g.DrawPath(pen, borderPath); //} g.SmoothingMode = smooth; } } else { // non rounded border switch (style) { case CssBorderStyle.Inset: case CssBorderStyle.Outset: { // inset/outset border needs special rectangle PointF[] borderPnts = new PointF[4]; SetInOutsetRectanglePoints(borderSide, box, rect, isLineStart, isLineEnd, borderPnts); g.FillPolygon(borderColor, borderPnts); } break; default: { // solid/dotted/dashed border draw as simple line //using (var pen = GetPen(p.Platform, style, borderColor, actualBorderWidth)) //{ var prevColor = g.StrokeColor; g.StrokeColor = borderColor; float prevStrokeW = g.StrokeWidth; g.StrokeWidth = actualBorderWidth; switch (borderSide) { case CssSide.Top: g.DrawLine((float)Math.Ceiling(rect.Left), rect.Top + box.ActualBorderTopWidth / 2, rect.Right - 1, rect.Top + box.ActualBorderTopWidth / 2); break; case CssSide.Left: g.DrawLine(rect.Left + box.ActualBorderLeftWidth / 2, (float)Math.Ceiling(rect.Top), rect.Left + box.ActualBorderLeftWidth / 2, (float)Math.Floor(rect.Bottom)); break; case CssSide.Bottom: g.DrawLine((float)Math.Ceiling(rect.Left), rect.Bottom - box.ActualBorderBottomWidth / 2, rect.Right - 1, rect.Bottom - box.ActualBorderBottomWidth / 2); break; case CssSide.Right: g.DrawLine(rect.Right - box.ActualBorderRightWidth / 2, (float)Math.Ceiling(rect.Top), rect.Right - box.ActualBorderRightWidth / 2, (float)Math.Floor(rect.Bottom)); break; } g.StrokeWidth = prevStrokeW; g.StrokeColor = prevColor; } break; } } }
public override void Paint(PaintVisitor p) { if (fillColor.A > 0) { p.FillPath(this.myCachedPath, this.fillColor); } if (this.strokeColor.A > 0) { p.DrawPath(this.myCachedPath, this.strokeColor, this.ActualStrokeWidth); } }
public override void Paint(PaintVisitor p) { if (this.strokeColor.A > 0 && this.ActualStrokeWidth > 0) { p.DrawPath(myCachedPath, this.strokeColor, this.ActualStrokeWidth); } }