private void InstallGameAsync() { //This value is filled with either a path to the last downloaded file, or with an exception message //this message is used in the main UI to determine how it responds to a failed download. string fileReturn = ""; try { FTPHandler FTP = new FTPHandler(); ManifestHandler manifestHandler = new ManifestHandler(); List <ManifestEntry> Manifest = manifestHandler.Manifest; //create the .install file to mark that an installation has begun //if it exists, do nothing. ConfigHandler.CreateInstallCookie(); //raise the progress changed event by binding to the //event in the FTP class FTP.FileProgressChanged += OnDownloadProgressChanged; //in order to be able to resume downloading, we check if there is an entry //stored in the install cookie. ManifestEntry lastDownloadedFile = null; string installCookiePath = ConfigHandler.GetInstallCookiePath(); //attempt to parse whatever is inside the install cookie if (ManifestEntry.TryParse(File.ReadAllText(installCookiePath), out lastDownloadedFile)) { //loop through all the entries in the manifest until we encounter //an entry which matches the one in the install cookie foreach (ManifestEntry Entry in Manifest) { if (lastDownloadedFile == Entry) { //remove all entries before the one we were last at. Manifest.RemoveRange(0, Manifest.IndexOf(Entry)); } } } //then, start downloading the entries that remain in the manifest. foreach (ManifestEntry Entry in Manifest) { string RemotePath = String.Format("{0}{1}", Config.GetGameURL(true), Entry.RelativePath); string LocalPath = String.Format("{0}{1}{2}", Config.GetGamePath(true), System.IO.Path.DirectorySeparatorChar, Entry.RelativePath); //make sure we have a game directory to put files in Directory.CreateDirectory(Path.GetDirectoryName(LocalPath)); //write the current file progress to the install cookie TextWriter textWriterProgress = new StreamWriter(ConfigHandler.GetInstallCookiePath()); textWriterProgress.WriteLine(Entry.ToString()); textWriterProgress.Close(); if (File.Exists(LocalPath)) { FileInfo fileInfo = new FileInfo(LocalPath); if (fileInfo.Length != Entry.Size) { //Resume the download of this partial file. OnProgressChanged(); fileReturn = FTP.DownloadFTPFile(RemotePath, LocalPath, fileInfo.Length, false); //Now verify the file string localHash = MD5Handler.GetFileHash(File.OpenRead(LocalPath)); if (localHash != Entry.Hash) { Console.WriteLine("InstallGameAsync: Resumed file hash was invalid, downloading fresh copy from server."); OnProgressChanged(); fileReturn = FTP.DownloadFTPFile(RemotePath, LocalPath, false); } } } else { //no file, download it OnProgressChanged(); fileReturn = FTP.DownloadFTPFile(RemotePath, LocalPath, false); } if (ChecksHandler.IsRunningOnUnix()) { //if we're dealing with a file that should be executable, string gameName = Config.GetGameName(); bool bFileIsGameExecutable = (Path.GetFileName(LocalPath).EndsWith(".exe")) || (Path.GetFileNameWithoutExtension(LocalPath) == gameName); if (bFileIsGameExecutable) { //set the execute bits UnixHandler.MakeExecutable(LocalPath); } } } //we've finished the download, so empty the cookie File.WriteAllText(ConfigHandler.GetInstallCookiePath(), String.Empty); //raise the finished event OnGameDownloadFinished(); //clear out the event handler FTP.FileProgressChanged -= OnDownloadProgressChanged; } catch (IOException ioex) { Console.WriteLine("IOException in InstallGameAsync(): " + ioex.Message); DownloadFailedArgs.Result = "1"; DownloadFailedArgs.ResultType = "Install"; DownloadFinishedArgs.Metadata = fileReturn; OnGameDownloadFailed(); } }