/// <summary> /// Create an EnableCommandBuffer which can be used to enable entities and play them back later. /// </summary> /// <param name="allocator">The type of allocator to use for allocating the buffer</param> public EnableCommandBuffer(Allocator allocator) { m_entityOperationCommandBuffer = new EntityOperationCommandBuffer(allocator); m_playedBack = new NativeReference <bool>(allocator); }
internal ParallelWriter(EntityOperationCommandBuffer eocb) { m_entityOperationCommandBuffer = eocb.AsParallelWriter(); }