void Initialization() { anim = GetComponent <Animator>(); rb = GetComponent <Rigidbody>(); mothership = GetComponent <Modular>(); // GlobalUtils.FillAllBoxes(Hitboxes, out hitboxes, out hurtboxes); // hitboxes = Globals.FillHitboxes(Hitboxes); }
void Initialization() { anim = GetComponent <Animator>(); rb = GetComponent <Rigidbody>(); mothership = GetComponent <Modular>(); fight = GetComponent <Fight>(); TargetRotation = transform.rotation; JumpInitialization(); }