public static void PlaySound(this AudioSource audioSource, Vector3 position, AudioRolloffMode audioRollofMode, float spatialBlend = 1, float volume = 1) { if (CheckAudioSourceAndClip(audioSource)) { SoundManager2.PlaySound(audioSource, audioSource.clip, volume, position, true, spatialBlend, audioRollofMode); } }
public static void PlaySound(this AudioSource audioSource, float volume = 1) { Vector3 position = Vector3.zero; if (CheckAudioSourceAndClip(audioSource)) { SoundManager2.PlaySound(audioSource, audioSource.clip, volume, position, false, 0, AudioRolloffMode.Logarithmic); } }